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Creators
Details
Licensed BSD-3-Clause
Published last year
Updated last week
All versions
0.3.6
Beta
Odin - Hypixel Skyblock 0.3.6last week 81K
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client-side
Required content
Any compatible version
Any compatible version
Changes
Fixes
- Fixed beacon rendering having an invalid texture
- Fixed beacon rendering not rotating
- Fixed Dragon Ice Spray timer always showing 0
- Fixed TerminalSounds not working
- Fixed TerminalTimes showing incorrect end-of-phase timings
- Fixed Auto Kick getting the incorrect floor
- Fixed self marker in Dungeon Map not rotating correctly
- Fixed WebSocket allowing all players in the same lobby to share data
- Fixed Invincibility Timer not showing in the HUD Manager with some settings
- Fixed Livid invulnerability timer (alpha)
- Fixed Numbers Sim showing 14 numbers (alpha)
- Fixed Numbers Term GUI showing 14 numbers (alpha)
- Fixed Melody TermSim showing 4 rows (alpha)
- Fixed Melody Solver being based on 4 rows (alpha)
- Fixed Melody message being based on 4 rows (alpha)
- Fixed Simon Says Solver being based on 5 buttons (alpha)
- Fixed Watcher kill time being incorrect (alpha)
- Fixed Watcher bar health being incorrect (alpha)
- Fixed Splits ending with the Necron death message (alpha)
- Fixed Goldor start, Storm lightning, Storm phase, and Storm tick having incorrect timings (alpha)
Improvements
- Various improvements to the ClickGUI, including a redesigned ColorSetting for better space utilization and a favorite colors system
- Redesigned the DWP GUI for easier and more intuitive pack management
- Renamed Waypoints module to Temporary Waypoints
- Simplified settings in InactiveWaypoints and improved waypoint handling
- Made InactiveWaypoints show the terminal's actual hitbox and renamed the module to Terminal Status
- Removed Dragon Priority and changed it to prioritize dragons by spawn order (alpha)
- Improved Spring Boots precision
Additions
- Added a new Waypoints module allowing you to create waypoints at specific areas/phases of the game, with proximity, visual, and click-trigger methods for commands, customizable rendering, and a simple GUI. Use
/odwaypointsto configure it. Replaces the Positional Message module - Added Fire Freeze Timer
- Added
/od togglecommand for toggling modules - Added support for multiple bat kills
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jJJLywXp:9bsBi70Z"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jJJLywXp:9bsBi70Z"
}

