1.6
Compatibility
Required content
Changes
New Features Added:
Titan Entities:
Introduced massive Titan mobs that roam the world. Titans target and attack only players and villagers (no other mobs). Titans grab victims with powerful hands, immobilizing them for 20 seconds. During grab, victims cannot move or attack. Titans destroy blocks around them (but not below), creating chaos. Players with ODM gear can break free by pressing H during grab. On-screen prompt and countdown timer appear when grabbed. Titans use zombie models and animations for epic scale. Village Wall Generation:
New command:
/generatewalls
(requires OP permissions). Automatically detects villages by finding groups of villagers. Builds massive circular stone walls around each village. Walls are 60 blocks high (from ground-10 to ground+50), 2 blocks thick. Uses randomized stone brick variants (normal, cracked, mossy, chiseled). Includes 4 gate openings in cardinal directions for access. Walls protect villages from Titan invasions. Syringe Item:
New item: Syringe, available in creative inventory. Right-click on mobs to inject and spawn Titans. Added proper localization and textures. ODM Gear Improvements:
Fixed cursor lock issues when activating/deactivating ODM. Enhanced flight mechanics and sound effects. Technical Fixes:
Improved entity AI and targeting. Added proper network messages for break-free mechanic. Gameplay Impact:
Villages now have defensive walls, making them safe havens. Titans add high-risk, high-reward combat encounters. ODM gear becomes essential for survival against Titans. World feels more alive with roaming giant threats. Commands:
/generatewalls
- Generate walls around all villages in the world.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:K2tinqZw:gN4ThP4t"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:K2tinqZw:gN4ThP4t"
}

