
OFF Client
MiniMap, Shoulder Surfing, Better F3, Zoom, Freecam, Mouse Tweaks & inventory sorting. Fullbright, Auto Totem, armor/HP HUDs, waypoints, chat heads & animations, entity hiding, day counter, stopwatch & reload splash hiding in one Fabric mod.
1.2.0
Compatibility
Changes
- Expanded Game Element Hider with separate controls for item frames, Block/Text/Item Displays, armor stands, and equipped armor. Moved it to the Player category.
- Added optional resource pack loading screen hiding with a compact progress bar at the top.
- Improved the warm inventory and hotbar style across all supported versions. Fixed offhand borders and recipe book alignment, and removed panel shadows.
- Made corner notifications smaller and responsive to screen size.
- Improved HUD caching, reduced repeated allocations, and optimized background configuration saving.
- Fixed inventory sorting running while its module was disabled.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:iyuwyWOH:tLu2DyoQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:iyuwyWOH:tLu2DyoQ"
}
