Tags
Creators
Details
Licensed ARR
Published 2 years ago
All versions
2.4.0-NeoForge
Release
Oh-The-Biomes-Weve-Gone-NeoForge-2.4.0last year 1,133
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Changes
2.4.0 The Village Update -> https://github.com/Potion-Studios/Oh-The-Biomes-Weve-Gone/discussions/279
- This is a major update not all changes are listed here, please check the discussion for more details
- New Biomes
- Cypress Wetlands
- Red Rock Peaks
- Biome Revamps
- Pumpkin Valley
- Red Rock Valley
- Structures
- New Swamp Village
- Skyis Village Reworked with White Dacite
- Red Rock Village Updated Look
- Pumpkin Patch Village Completely Reworked
- Add Custom Biomes We've gone Villager Types to each of our Villages
- Pumpkin Warden
- Reworked AI system to be closer to Villagers
- New Time Traveler Advancement
- New Better Days Music Disc
- Blocks
- New White Dacite Sets
- Normal Dacite Cracked, Chiseled, Cracked and Mossy Variants
- New Polished and Tiled Red Rock Sets
- New Pumpkin Burrow Block
- New Wreath Blocks
- Require NeoForge 21.1.173 or newer
- Require Forge 52.0.47 or newer
- Add Support for Fabric Permissions API & Luckperms (For Commands)
2.3.13
- Fix Missing or Non-Existent Pool error village/pumpkin_patch/streetsa
- Update Russian (ru_ru) Translations (Credits: rfin0)
- Update Forgotten, Salem, and Skyis Village Lamps files
2.3.12
- Replace awt Color with FastColor in BWGItems.java (Fixes some issues with loading the mod on certain server software)
- Remove awt from BiomesWeveGoneClient.java
- Add BWG Pumpkins to Common Pumpkin Tags
- Add Sandy Farmland to NeoForge Villager Farmland Tags to allow villagers to plant on it
- Require Oh The Trees You'll Grow 5.0.10 or newer (Fixes Trunk Bug)
2.3.11
- Require Oh The Trees You'll Grow 5.0.9 or newer
- Fix NeoForge Logo not showing up in Mod Menu
- Overhauls to the following (These changes are made to better match vanilla):
- Composting
- All Cattail Thatch Blocks are now compostable
- All Cooked Fruits have a 75% chance to be compostable
- All Pies have a 100% chance to be compostable
- All Fruits(Including Spores, Caps and Bulbs) have a 65% chance to be compostable
- All Mushroom blocks have a 85% chance to be compostable
- BlueBerries have a 30% chance to be compostable (Matches Vanilla Sweet Berries)
- Spirit Roots have a 30% chance to be compostable
- Sakura Petal Blocks have a 30% chance to be compostable
- Pitcher Plants Match Vanilla Pitcher Plants at 85% chance
- Flammability
- Now Flammable:
- All Cattail Thatch Blocks
- Sakura Petal Blocks
- Spirit Roots
- Jacaranda Bushes
- Shrub
- Leaf Pile
- Clover and Flower Patches
- Hydrangea Hedges and Bushes
- Skyris Vines
- Now Flammable:
- Furnace Fuel
- New Fuels:
- Cattail Thatch Blocks
- Spirit Roots
- Crafting Tables
- Bookshelves
- Forager Table
- New Fuels:
- Composting
2.3.10 (Forge/NeoForge Only)
- Fix Lush Grass Block, Overgrown Stone and Dacite Missing Cutout Render type
2.3.9
- Improve Many Block and Item Model files
2.3.8
- Fix Flower Dye Recipes
- Add BlueBerries to Blue Dye Recipe
- Improve a bunch of flowers hitboxes
- Update French (fr_fr) Translations (Credits: Brandcraf06)
- Add Missing Music Disc Description key to Language Files
- Improve Oddion and Pumpkin Warden dimension update logic
2.3.7
- Add Right-Clicking on Baby Villager With Weakness Potion with a Carved Pumpkin to turn them into a Pumpkin Warden
- Remove BWGItemTags for Dye Conversions, Replace with Explicit Recipes (Like Vanilla)
- Fix Tall Flowers only making 1 dye instead of 2
2.3.6
- Fix Vine like blocks not being compostable on Forge
- Sync biomeswevegone:temperate tag to c:is_temperate/overworld
- Match all BWG Biomes to Climate Tags Based on Temperature
- Full Serene Seasons Compatability
- Fix ManOWar Air Supply being different when spawned in on land
- Normal Conditions ManOWar will die on land after 5 minutes
- If the biome is marked as a dry biome the ManOWar will die sooner (random between 1 and 5 minutes)
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NTi7d3Xc:OXFipzY6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NTi7d3Xc:OXFipzY6"
}






