Tags
Creators
Details
Licensed ARR
Published 2 years ago
All versions
3.0.4-NeoForge
Release
Oh-The-Biomes-Weve-Gone-NeoForge-3.0.4last year 180
Compatibility
Minecraft: Java Edition
1.21.4
Platform
NeoForge
Supported environments
Client and server
Required content
Changes
3.0.4
- Fix Chest Boats Not rendering textures
- Fix Overwriting Vanilla Pumpkin Pie Recipe
3.0.3
- Fix Missing or Non-Existent Pool error village/pumpkin_patch/streetsa
- Update Russian (ru_ru) Translations (Credits: rfin0)
- Update Forgotten, Salem, and Skyis Village Lamps files
3.0.2
- Remove awt from BiomesWeveGoneClient.java
- Require Oh The Trees You'll Grow 6.0.4 or higher (Fixes Trunk Bug)
- Add Sandy Farmland to NeoForge Villager Farmland Tags to allow villagers to plant on it
3.0.1
- Fix NeoForge Logo not showing up in Mod Menu
- Add Pale Pumpkins to new Pumpkins Block and Item Tags
- Require Oh The Trees You'll Grow 6.0.3 or higher
- Overhauls to the following (These changes are made to better match vanilla):
- Composting
- All Cattail Thatch Blocks are now compostable
- All Cooked Fruits have a 75% chance to be compostable
- All Pies have a 100% chance to be compostable
- All Fruits(Including Spores, Caps and Bulbs) have a 65% chance to be compostable
- All Mushroom blocks have a 85% chance to be compostable
- BlueBerries have a 30% chance to be compostable (Matches Vanilla Sweet Berries)
- Spirit Roots have a 30% chance to be compostable
- Sakura Petal Blocks have a 30% chance to be compostable
- Pitcher Plants Match Vanilla Pitcher Plants at 85% chance
- Flammability
- Now Flammable:
- All Cattail Thatch Blocks
- Sakura Petal Blocks
- Spirit Roots
- Jacaranda Bushes
- Shrub
- Leaf Pile
- Clover and Flower Patches
- Hydrangea Hedges and Bushes
- Skyris Vines
- Now Flammable:
- Furnace Fuel
- New Fuels:
- Cattail Thatch Blocks
- Spirit Roots
- Crafting Tables
- Bookshelves
- Forager Table
- New Fuels:
- Composting
- Fix Man O War Bucket Missing Lang Key and Texture
3.0.0
- Update to 1.21.4
2.3.10 (Forge/NeoForge Only)
- Fix Lush Grass Block, Overgrown Stone and Dacite Missing Cutout Render type
2.3.9
- Improve Many Block and Item Model files
2.3.8
- Fix Flower Dye Recipes
- Add BlueBerries to Blue Dye Recipe
- Improve a bunch of flowers hitboxes
- Update French (fr_fr) Translations (Credits: Brandcraf06)
- Add Missing Music Disc Description key to Language Files
- Improve Oddion and Pumpkin Warden dimension update logic
2.3.7
- Add Right-Clicking on Baby Villager With Weakness Potion with a Carved Pumpkin to turn them into a Pumpkin Warden
- Remove BWGItemTags for Dye Conversions, Replace with Explicit Recipes (Like Vanilla)
- Fix Tall Flowers only making 1 dye instead of 2
2.3.6
- Fix Vine like blocks not being compostable on Forge
- Sync biomeswevegone:temperate tag to c:is_temperate/overworld
- Match all BWG Biomes to Climate Tags Based on Temperature
- Full Serene Seasons Compatability
- Fix ManOWar Air Supply being different when spawned in on land
- Normal Conditions ManOWar will die on land after 5 minutes
- If the biome is marked as a dry biome the ManOWar will die sooner (random between 1 and 5 minutes)
2.3.5
- Make Soul Fruit Blindness Effect configurable
- Add Misc and Mob Spawn Config Reload Commands
- Update Many TreeGrowers to better match the tree they are growing
- This includes making trees with large bases require 2x2 saplings
2.3.4
- Give all BWG Entities Eye Heights
- Increase Oddion Hitbox Size
- Decrease Pumpkin Warden Hitbox Size
- Move Oddion to Entity Type Creature
- This Change should fix large amounts of Oddions spawning in the same areas
- If you are experiencing issues with lots of Oddions we suggest killing off the ones in the area and letting the new ones spawn in with the new changes
- Move ManOWar to Entity Type Water Creature
- Update Hitbox Size when pose changes for Oddion and Pumpkin warden
- Decrease ManOWar Spawn Weight and Minimum Group Size
2.3.3
- Add ModMenu Support (Fabric)
- Fix Oddion Despawning
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NTi7d3Xc:77mrtoNb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NTi7d3Xc:77mrtoNb"
}






