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Licensed CC-BY-NC-4.0
Published last month
Updated 3 hours ago
All versions
1.3.0
Release
One Dimension 1.3.04 days ago 6
Uploaded by
Compatibility
Minecraft: Java Edition
26.1.x
Platform
NeoForge
Supported environments
Server-side
Singleplayer
Required content
Changes
OneDimension 1.3.0
The Nether and the End now behave like the Nether and the End — day or night. Available for Minecraft 26.1.x and 26.2 on Fabric, Forge and NeoForge.
Fixed
- Nightfall no longer darkens the Nether and End layers. Because the whole world runs on the Overworld's clock, sunset was dimming every layer — the Nether's red haze went black and the End closed in around you like a cave. Each layer now keeps its own lighting, fog and colours around the clock; only the Overworld layer still has a day and a night.
- End music followed you everywhere. Once the End's theme started it kept playing all the way back down through the Overworld and into the Nether, because nothing ever told it to stop. Each layer now plays its own music, and crossing between layers hands over to the new layer's track.
- Water could still be placed in the Nether layer. It now evaporates on contact, exactly like the real Nether — as do ice and wet sponges.
- Beds, respawn anchors, lava flow and daylight burning now follow the layer you are standing in rather than the Overworld's rules, for the same underlying reason: the game finally asks "which layer is this?" instead of "which dimension is this?".
- The bottom of the world is obsidian, not bedrock. The floor under the Nether now matches the barrier between the Overworld and the Nether, so with enough effort it can be mined through — which is the whole point if you have World Wrap turned on.
Changed
- The operator panel and commands no longer need cheats. In your own single-player world
/onedimensionand/onedimension menuare simply available; they only change that world's own OneDimension settings. On a server they are still operator-only. - World Wrap now moves everything, not just you. Mobs, dropped items, minecarts, arrows — anything that falls through the hole you dug in the bottom of the Nether comes back down from high above the world, carrying its speed, on the same trip you take.
Notes
- Requires CodxLib 1.3.5 or newer — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error.
- The obsidian world floor applies to newly generated chunks; existing worlds keep the bedrock they already have.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kXBpPb2P:L8vyg5xw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kXBpPb2P:L8vyg5xw"
}


