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Details
All versions
5.0.0
Release
OnTime 5.0.02 months ago 156
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1–1.21.4
Platform
NeoForge
Supported environments
Client and server
Changes
Version 5.0.0 — a thank-you for the 2,000+ downloads across both platforms! Major changes!
Added
- Several executions of the same timer at once:
sharedgives everyone one clock,eachgives every player their own (/timer start) - Audiences: an execution can be for everybody, for a list of players or for a selector such as
@a[team=red] - In-game admin panel with
/timer gui: executions, timers and settings, with a full-screen editor for everything a timer has - Combinable trigger conditions: any of them, all of them at once, or at least N, each watching whoever you choose
- A pause per command instead of one figure for the whole timer
- Visual placement screen for the
CUSTOMposition, with a live preview of the counter - Hide during cooldown, per timer and as a server default
/timer confirm, asked before creating more executions at once than the configured threshold
Changed
- Cloth Config and ModMenu are no longer used or required; every setting lives in the in-game panel
- Every setting a counter draws with belongs to that counter: the twelve display values are copied when it is created, so changing a server default now only affects new timers
- The finish command is one entry in the command list rather than a field of its own, and a timer may have none
- Conditions folded into
/timer trigger; every trigger says whether it starts or ends the timer - Breaking: the WebSocket feed requires an access token; existing consumers will need updating
- Breaking: the
Command Delaysetting is gone, replaced by the pause each command carries - Breaking, for mod developers: the API was rebuilt for concurrent executions and no longer carries its 4.0.0 shape
/timerwas rewritten: one form per command, and completions that offer what the argument actually accepts- The web panel was rebuilt: light and dark themes, a language picker, and everything the in-game panel can do
Fixed
- A timer with a start trigger could never fire while another timer was running
- The NeoForge jar never contained the web panel's page, so the panel failed to open on that loader
- The counter overlapped Jade when placed with a custom position preset
- More than one timer's tick sound could play at once
Improved
- Executions are sent to each player as one message per distinct view rather than one per player
- The web panel's board is built only while somebody is watching it
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kCnUrsoi:HNiLhCQx"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kCnUrsoi:HNiLhCQx"
}

