Tags
Creators
Details
Licensed LGPL-3.0-only
Published 4 years ago
Updated 4 days ago
All versions
forge-1.21.10-0.29.1
Beta
Open Parties and Claims 0.29.15 days ago 5
Compatibility
Minecraft: Java Edition
1.21.10
Platform
Forge
Supported environments
Server-side
Client and server
Required content
Changes
- Separated entity access you can give mobs into player access and other entity access. There's a new group/option for letting zombies attack players, mostly to give an example.
- Fixed entity tags not working in block/entity/player/item access groups.
- Renamed entityKillAccess to entityAttackAccess.
- Fixed server crash when getting the default claiming mode for some fake players (e.g. Ars Nouveau).
- Fixed staticFakePlayers sometimes not working when the static fake player uses a projectile to interact with things (e.g. Ars Nouveau).
- Included the Ars Nouveau fake player in staticFakePlayers by default.
- Added block/entity/item IDs to almost all protection messages to help you figure out what is being protected which isn't always obvious.
- Fixed completelyDisabledEntities still being checked when the target entity doesn't actually matter.
- Fixed all interactions with a player always being treated as attacks. You can now make more specific exceptions and a default group for player interaction exceptions has been added.
- Added party chat logging to help server moderation, can be turned off with an option in the server config.
- Added admin mode commands for parties which lets you receive messages of all parties on your server.
- Added a new default exception that allows shulker bullets to land on entities/players/blocks. This prevented shulkers from "naturally" teleporting.
- (Fabric 1.18.2 - 1.20.4) Fixed shulker bullets not being treated as projectiles.
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| open-parties-and-claims-forge-1.21.10-0.29.1-sources.jar | Source jar | 1.06 MiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gF3BGWvG:rdrGyyWo"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gF3BGWvG:rdrGyyWo"
}


