2.0.0-preview-4
This is a preview build of OpenCU 2.0.0
It does not contain all the features and bugs may occur
Changes since preview-3
- Added Createtive tab for the mod
- Fixed dispenser power not being applied from config
Forge is temporarly not supported
2.0.0-preview-3
This is a preview build of OpenCU 2.0.0
It does not contain all the features and bugs may occur
Changes since preview-2
- TrackerDevice no longer tracks through blocks
- Fixed Dispenser force and spread being swapped
- Reenabled fireballs
- Improved entity velocity syncronisation
- Repulsor now ungrounds projectiles
- Fixed server crash
Forge is temporarly not supported
This is a preview build of OpenCU 2.0.0
It does not contain all the features and bugs may occur
New features included in this version:
- Modular Frame
- Manual and redstone control
- Device linking
NYI and known issues from this version:
- Creative tab (bug)
- Repulsor as framed device (NYI)
- CC api may not be complete or documented (NYI)
- Blinker
Forge is temporarly not supported
Update 2.-0 is here!!
There are a lot of new features, I don't want to spoil everything
There are also some bugfixes
- Added config file
- Changed Repulsor energy cost calculations, making a pulse with zero radius and full force will no longer cost you 10000FE
- Reworked Pulse backend
- CC API changes:
- Ranamed recalibrate() to recalibrateByIdx()
- Renamed recalibrateById() to recalibrate()
Added compat with Valkyrien Skies 2
Added stasis pulse for repulsor
Added recalibrateById to repulsors API
Updated to 1.18.2
Changes:
- Switched from using OpenComputers to CC: Tweaked
Additions:
- Custom dispenser definitions, more on the wiki
Additions
- Added modded arrow support to the dispenser
Fixes
- Fixed Entities disappearing when near center of repulso's pulse
- Fixed server crashing, and other server related issues


