Tags
Creators
Details
1.0.8
Compatibility
Required content
Changes
-
Chunk Update Optimization: We intercepted the LevelRenderer to reset the chunk budget math, allowing the game to render terrain much more efficiently.
-
The 2D Item Frame LOD: We designed a system with a configurable distance slider (itemFrame2DDistance). If a player walks away from a massive wall of chests, the game cancels the expensive 3D item rendering and instantly swaps it to a flat, 2D particle sprite to save massive amounts of GPU power. (Currently waiting to be rewritten for 1.21.11!)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:5zhn04Hy:sW4uMZhQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:5zhn04Hy:sW4uMZhQ"
}


