
橙宝石-火影忍者
The mod was renamed from 'Orange Jewel' to 'Orange Jewel - Naruto', Changelog: 1. Fixed the issue that various items in the Orange Gem Module would abnormally occupy the loot in the Stronghold Chest, Stronghold Library Chest, and End City Chests when gener
1.20.1-2.3
Compatibility
Required content
Changes
The mod was renamed from 'Orange Gemstone' to 'Orange - Naruto', Changelog:
- Fixed the issue that various items in the Orange Gem Module would abnormally occupy the loot in the Stronghold Chest, Stronghold Library Chest, and End City Chests when generated, and the items in the Orange Gem Module would no longer be refreshed in these loot chests;
- Added a ninja system, press the 'J' button in the game to open the ninjutsu menu, you can choose to become a ninja, and you can cancel becoming a ninja at any time;
- After becoming a ninja, press the 'R' key to make a leap, press the 'G' key to activate water walking, note: both leaping and water walking will use chakra, when the chakra is exhausted, it will be forbidden to use, and chakra can be restored in a natural state;
- Added 'Kunai', 'Detonation Charm', 'Detonation Charm Kunai', 'Shuriken', 'Senhon', 'Katana', 'Dark Mask of 5 Colors', 'Dark Armor', 'Akatsuki Cloak', 'Konoha / Iwakushi / Sand Hide / Sound Hide / Fog Hide / Cloud Hide / Rain Hide / Grass Hide / Takihide Ninja Headband and its Rebel Ninja Scratch Version', 'Two Armor Suits', 'A Variety of Fabrics and Armor', please play and experience the specific content and synthesis formula;
- Adapted to multiple languages, all keys can be bound by themselves in the key binding;
- Various ninjutsu are under development, and ninjutsu such as Amaterasu and Earth Burst Star will be launched in the future, so stay tuned;
- After this update, you need to download and add the pre-mod to play, the pre-mod is called OrangeLibrary, and the package is called orangellib-1.20.1-1.0.jar.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bpIrRGZy:ytR61oL6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bpIrRGZy:ytR61oL6"
}
