Tags
Creators
Details
3.0.0+mc1.21.1-neoforge
Compatibility
Required content
Changes
Grinding
Sneak and right click a Grindstone, empty handed or holding the material, and a menu opens with one input and one output. No more shears in the off hand. A plain right click still opens Repair and Disenchant, so the grindstone keeps its usual job.
What a bottle is worth
A millibucket is now one ore reported, the same for every material, so the tank is a count of finds rather than a volume. Rarity moved into what a bottle carries: 165 for coal, copper, zinc and tin, down to 12 for ancient debris. Brewing costs about what it did, but an expensive ore is no longer rationed to a few dozen finds however much of it you have brewed.
The tank is 500 finds across at most five ores.
The rest
- Every scan outlines the box it swept, through the rock, hit or miss, so the reach and the column are visible rather than being a tooltip fact.
- A scan that finds something grants Haste while the X-Ray Goggles are worn, stronger on a single loaded liquid.
- Anvil repairs no longer climb. The prior work penalty is cleared, so neither tool can be priced out of being fixed.
- Energized Power tin and Powah uraninite are detected and grindable.
- The Resonance Cauldron counts exactly what you put in instead of rounding a drain up to a quarter.
- Pouring and draining take time in proportion to what moves, with a config option for both.
- Beep subtitles now tell a hit from a miss.
- The goggles are called X-Ray Goggles.
26.3, 1.21.11 and 1.21 to 1.21.1
3.0.0 now also runs on these versions, and on Forge for 1.21.11 and 1.21 to 1.21.1.
- Two new config options: how long the ore highlight stays up (12 seconds by default, 1 to 60) and how long the scan outline stays (2 seconds, 0 turns it off). On a server, the server's setting counts.
The Tome of Resonance now covers 26.2 and 26.3 as well, on Modonomicon, where 26.1.x uses Patchouli.
On 26.3, Cloth Config is optional: without it the mod runs on its default settings and has no config screen.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:K8hf4P4B:LfkoGr0m"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:K8hf4P4B:LfkoGr0m"
}

