All versions
1.9.6
Release
Orevein 1.9.63 months ago 289
Compatibility
Minecraft: Java Edition
26.1.x
Platforms
Fabric
NeoForge
Supported environments
Client-side
Changes
[1.9.6] - 2026-06-11 (Minecraft 26.1.2)
Build artifacts
orevein-fabric-1.9.6-V26.1.2.jar— SHA-256f1c7b7c83fb186fb82582f9d9836ebb1fd623089c299569b267bc5d691696817orevein-neoforge-1.9.6-V26.1.2.jar— SHA-256b70b948eebde28bdb2b4459e786af68ce134f13cead83133f1471ceb040031e5orevein-1.9.6-V26.1.2-universal.jar— SHA-2565d910288b00a1ddc03f874275aef9badda295285159a0ae6623b0869ffbf8d25
Added
- Universal jar. One jar that runs on both Fabric and NeoForge —
orevein-1.9.6-V26.1.2-universal.jarcarries both loaders' metadata in a single file. The per-loader jars are still published; pick whichever you prefer. - Tool-aware radial menu. The menu now reflects what the held tool can actually do. Shovel/axe/hoe or empty hand: tunnel slots are hidden entirely (only Vein Mining and Auto-Collect show). Non-netherite pickaxe: tunnel slots grayed out with "Requires Netherite Pickaxe". Netherite pickaxe: full coloring and normal XP gating. Breaking blocks with a non-pickaxe while a tunnel mode is active no longer spams the warning — vein mining silently takes over instead.
Fixed
- Vein mining stopped working after leaving a world (singleplayer). The internal task scheduler was created once per game session and shut down for good when a server stopped, so opening a second world in the same client session threw
RejectedExecutionExceptionon the first sneak-break. The scheduler is now recreated on demand after a world exit. - Rare data corruption risk during auto-save. The 10-second auto-save copied player data into the world's save storage from a background thread while Minecraft could be serialising the same maps on the server thread. The copy now runs on the server thread, eliminating the race.
defaultItemTeleportconfig option had no effect. Players who never toggled Auto-Collect always defaulted to OFF regardless of the config value.maxCustomSizevalues above 9 were silently ignored. A hardcoded cap re-clamped every Custom Size dimension to 9 even when the config allowed more.- Mod description advertised a feature that doesn't exist. The Fabric metadata still claimed "Extra inventory row unlocks at 10000 XP" . A leftover from an old plan that never release. Removed until i fixed or atleat learn how to add extra envetory
THere is a chance that left over experimental code causes issues that i missed, some bugs may persist that i didnt catch.
Changed
- Internal cleanup. Deduplicated command, networking, and client code shared between the two loaders (about 270 lines removed) and quieted per-player/per-sync log lines to debug level. No gameplay changes.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fsZC35ec:ddBJ7FLI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fsZC35ec:ddBJ7FLI"
}

