1.0+mod
Compatibility
Required content
Changes
For this to work, you need the Origins Mod. You can choose a different character to become your origin to experience Minecraft.
This Origin is Coded in newest version of origin, so for lower versions or forge version, there may having bugs that not expected.
Meowscarada
Meowscarada is prideful and likes to show off, but it's also sensitive.
Core Abilities
-
Overgrow- After Meowscarada takes damage that reduces it to half of its max HP or less, it disappears into leaves for a short time. For a short time after that, Meowscarada movement speed and damage dealt increase, and each time Meowscarada deals damage to target, it recovers HP. This Ability goes on cooldown after it's triggered.
-
Trailblaze- Using (Primary Active) on ground, You can leap to the designated location, dealing 2 damage point to target it hits and leaving them paralyzed. If the Meowscarada hits target with this move, its basic attack and movement speed increase for a short time. Can be reactivate to leap back if hits target with this move.
-
Flower Trick- Using (Secondary Active), you will throw a flower bomb to front, and it will attach to target. When it explodes, it deals 8 damage point.
Passives
-
Grass Type- Your movement speed and attack damage will decrease when on fire.
- You exhausts faster in hot biome.
-
:crescent_moon:Dark Type
- Your damage increase in place that low light level.
- At night, your movement speed increase.
- You deal extra damage to undead.
-
:ninja_tone2:Assassin
- You sprint faster, Your damage increase when full hunger.
-
:cat:Feline
- Takes no fall damage and jumps higher.
- You scare off creeper.
Testing Videos
- Any question can ask in the discord server ::: )
- Michael Ten Discord Server
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rSpTKWb4:ly6K6pjY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rSpTKWb4:ly6K6pjY"
}

