1.0+mod
Compatibility
Required content
Changes
For this to work, you need the Origins Mod. You can choose a different character to become your origin to experience Minecraft.
This Origin is Coded in newest version of origin, so for lower versions or forge version, there may having bugs that not expected.
Weapon Master
After defeating the Demon King with other warriors, he embarks on an adventure to find Panda Chen for new training in preparation for the Battle of the Celestials.
Core System
- 🍖 Raw Power
- Your active ability consume hungers. It will consume health instead if no hungers.
Core Survival Power
- 🔨 Forge
- You know of a better forging material, Using (Secondary Active) while holding any Smith's Template in offhand, you can forge any maximum 5 enchantment based on the item held.
- 💎 Hero of the world
- The villagers and the Iron Golem love you because you were one of the warriors who defeated the Demon King, and your vision no longer gray.
- 🛡️ Every Armor is useful
- Armor won't give defence point base on material. All part will apply 5 defence point.
Core Fighting Power
-
⚔️ Tool Master
- Different Tools give you different Power. Power level increase base on total enchantment level on it when on hand.
- Sword : Receive 3s extra Movement when hit.(+Total enchantment levelx0.03)
- Axe/Mace : Receive 3s extra Armor Point when hit.(+Total enchantment levelx0.5)
- Pickaxe/Hoe/Shovel : Receive extra Break Speed when Mining.(x(1+Total enchantment levelx0.5))
- Range Weapon : Receive extra Damage on Projectiles, Receive extra Jump Power when hit.(+(1+Total enchantment levelx0.25))/(+Total enchantment levelx0.05)
- Shield : Receive extra Damage.(+Total enchantment levelx0.5)
- Different Tools give you different Power. Power level increase base on total enchantment level on it when on hand.
-
🩸 Epinephrine
- Using (Primary Active), You receive regeneration. Receive Speed instead when no hunger.
-
Any question can ask in the discord server ::: )
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:yiEpY5kq:aeRRn1Ow"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:yiEpY5kq:aeRRn1Ow"
}

