Compatibility
Minecraft: Java Edition
1.21–1.21.1
1.20.4
1.20–1.20.2
1.19.x
1.18.x
1.17.x
1.16.5
Platforms
Fabric
Supported environments
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Details
Licensed MIT
Published 3 years ago
Updated last month
Changelog
Misc Changes
- [O] Updated Huang's resource bars. The sprites 1 and 2 have been merged into 1 to save space. They also received a visual overhaul.
- [A] Added an additional optional argument to the
power list
command, which specifies whether or not to list "sub-powers" which are granted through amultiple
power type (default: false).
- [A] Changed the protection onset delay calculation in the
damage_over_time
power type. Will become more customizable with the next feature update. (Yes, this means there won't be a huge jump to 20 minutes of onset delay for Water Protection anymore.) - [A] Removed the version check in Apoli. This means the message will now display "You need to install Origins" and not "You need to install Apoli".
- [C] Error messages for wrong identifiers (e.g. for registry elements) were improved.
Bug Fixes
- [O] Conduits now affect Merlings on land again.
- [O] Phasing powers now grant a hardcoded overlay again (will be data-driven in 1.1.0).
- [O] Fixed Origin upgrades not working.
- [O] Fixed incompatibility with the Atlantis mod.
- [O] Fixed new powers or removed powers on origins not applying to existing players with that origin.
- [O] Fixed players not being invulnerable when selecting an origin.
- [O] Fixed "view origin" screen not working when the server does not perform a version check.
- [O] Fixed version check not working correctly.
- [O] Fixed water vision of Merlings not being as effective as before.
- [O] Fixed powers which contain the
origins:origin
condition crashing when applied to a non-player entity. - [A] Fixed
entity_glow
power freezing the game. - [A] Fixed attributes visually being applied on the client when entering a Nether portal.
- [A] Fixed
creative_flight
andelytra_flight
power types not supporting conditions. - [A] Fixed
creative_flight
power type stopping to work after death. - [A] Fixed explosive projectiles not spawning when used in
fire_projectile
power type. - [A] Fixed hud renders not allowing bars that are 8 pixels tall. (Still not perfect, because background is always only 5 pixels tall due to sprite layout, lol)
- [A] Fixed
lava_vision
power type not working. - [C] Fixed
*
not working in all identifiers in datapacks where they previously would have.
Files
Metadata
Release channel
ReleaseVersion number
1.0.1Loaders
Game versions
1.17Downloads
88Publication date
June 23, 2021 at 7:21 PMPublisher
Apace
Owner