Tags
Creators
Details
1.16.2
Compatibility
Required content
Changes
Gameplay Changes
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Merlings now respawn in a deep ocean biome if available.
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Phantoms now only require any level of fire protection on the helmet slot in order to prevent burning.
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Burning Wrath cooldown was increased to 60 seconds, and the burn time was reduced to 30 seconds.
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Carnivore, Vegetarian and Natural Hunter now use
Origins: Dietary Delighttagging to extend mod compatibility. -
Feline's "Nocturnal" power is no longer disabled when submerged in water.
-
Shulk's "Protective Shell" ability moved to "Sturdy Skin".
- Base armor changed to 3.
- Up to 7 bonus armor can be gained by pressing sneak for a while, for a total of 10 (5 chestplates)
- Armor does not run out over time, but taking a hit over 3 hearts removes 1 bonus armor point and disables buildup for 30 seconds.
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Phasing vision increased from 10 to 16.
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"Aurophobia" renamed to "Soulbound"
- Added duration stacking saturation and regeneration effects when near soul fire or in a soulsand valley biome.
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Added a dolphins grace effect for 3 seconds upon activating the merling dash.
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Changed "Teleportaton" ability to properly prevent suffocation after pearling.
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Made Changes to "Gift of the Skies".
- Launch and ascend now allow using up all remaining stamina points.
- Prevent stamina regeneration if it hits 0 while gliding.
Technical Changes
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Updated Mod to version 1.16.2.
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Updated Gradle files to match latest fabric example mod.
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Now uses Origins: Dietary Delights to standardize dietary tags and add mod compatibility.
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Improved various tags not replaced by Dietary Delights.
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Added an options Layer to Elytrian to pick texture and rendering of the Elytra.
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Rebased all changed powers previously in Origins to OriginsTweaks to allow optional usage of vanilla origins.
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Added an option layer prior to the Origins Layer to choose wether OriginsTweaks or Origins Mod Origins are pickable for a single player.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FRBxogjw:cDWzWcwk"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FRBxogjw:cDWzWcwk"
}
