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1.1.0

Changelog

fixed some flaws

  • the mod now works completely different. It instead adds a command Why?: In simple terms, the mod previously used 2 of a very limited resource in mod programming - namely @Redirect mixins. These can only be used for one invocation of a method per mod, and this very small mod used 2. To allow for greater mod compatibility, I instead created a reimplementation of the /enchant command that is a lot more lenient.

The /overload Command Syntax

  • The syntax for /overload is identical to that of /enchant
/overload <required:targets> <required:enchantment> <optional:level>

Examples:
/overload @s minecraft:sharpness 23
/overload @a efficiency 345
  • The enchant works identical to /enchant from v1.0.0 of this mod, meaning it works server side, but when on both server and client, removes the hardcoded level 255 limit on Enchant levels.

Other

  • now realised its incompatible with 1.19.3. This version will load, but will crash upon loading a world.

Files

overloaded-1.1.0.jar(11.29 KiB) Primary Download

External resources



Project members

DiamondDev

Owner


Technical information

License
CC0-1.0
Client side
unsupported
Server side
required
Project ID