Tags
Creators
Details
0.1
Compatibility
Changes
L Improve the AI code of hostile mobs [Done] | L They are built in special blocks to the target (if it is higher than 2 blocks) - (overped:cobblestone) [Done] | L Break blocks to reach the goal [Done] | L They don't give a damn about the player, their goal is nbt blocks and light [Done] | L Never attack anyone except the "NBT block"; "lighting block"; [Done] | L Never attack hostile mobs [Done] | L If they see an obstacle, they do their best to outsmart it [Done] | L Super smart. They search for a target every 5 seconds. See targets through blocks and at distances of 64 blocks [Done] | L If he doesn't see the target for 4 minutes and has been drowned out by the world -> delete with effects and sound [Done] | L If they need to dig 3x3, if not 1x1. Full resistance to explosion damage, throw dynamite at the target if it is further than 5 blocks [Done] L The phone in the inventory is calling 911 [Done] L Fix the item removal button [Done] L Compatible with JEI [Done] L Angel clocks can be turned into enchanted apples [Done] L Fix the server crash (Players sometimes crash when opening inventory, searching for 70+ slots!) [Done] L dynamic light (built-in) [Done] L Free workbenches [Ready] L Remove missing texture [Done] L Items are not picked up if all 9 slots are full [Done] L Remove the height limit [Done] L Fix the watch [Done] | L Remove chat messages when the watch is issued; [Done] | L The clock ONLY works if it is in its slot, otherwise it does not work [Done] | L Problem: When building is completed, the following clocks are not issued: Ship clock (overped:ship_cL ock), Crane clock (overped:crane_scaL es); [Solved: Done] | L The air horizon does not give a "smooth fall" [Done] | L Cooldown between completing tasks for 10 minutes; [Done] | | L The cooldown between tasks is loaded in the interface [Done] | L Most of the clock textures will not be displayed in the task interface (missing textrue) [Done] L Fix the music in the menu, make a minecraft menu for the beat [Done] L Inventory is now broken everywhere (visually) [Done] L Poison (Can be combined with food and make it poisoned) [Done]
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hi69oz0A:NqIHqEEK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hi69oz0A:NqIHqEEK"
}

