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0
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Changes
0 | L Beautiful Main Menu [Done] L Beautiful UI (Dark Theme) [Done] L Collect 33 Hours [Done] L Dialogues [Done] | L "%" Command for Dialogues (without the character name at the beginning, example: "%Hello" -> "Hello") [Done] | L "%!" § Command for Dialogues on behalf of the character (with the character name at the beginning, example: /overped setname arkameshka; "%!Hello" -> "arkameshka: Hello") [Done] | L /overped setname <name> Command for Setting the Character Name [Done] | L Support for Colored Messages and Colored Character Names (include "&" and the Minecraft color number/letter at the beginning) [Done] | L Make the Dialogue Box Float, Up Down and Left to Right, Slowly [Done] | L Improved intelligence of all hostile mobs [Done] | L No hostile mobs are afraid of any blocks and do not bypass them. They want to get to the player and will build up a problem if they damage them. [Done] | L Mobs break NBT storage [Done] | L Break blocks to reach you (ONLY if they see them) [Done] | L Mobs place blocks underneath themselves to reach you (gravel) [Done] | L Mobs place blocks in front of themselves (if there is a "*PROBLEM" between the player and the mob) to reach you. [Done] | L Hostile mobs are NOT possible during the day; only at sunset, night, and dawn. [Done] | L Hostile mobs do not spawn in the light, but if they find glowing blocks around them, they will run to break them. [Done] | L *PROBLEM - lava, cacti, chasms, water, and other deterrent blocks [Done] | L Pressing the "M" key opens the minimap (Can be reassigned. Category: Overped. In Russian: "Open map"; in English: "Open map". There is also a separate command /overped map) [Done] | L Minimap with private chats by chunks. A player has 33 private chat chunks available. Private chats can only be made in the accessible area on the minimap [Done] | L Left-click to create a private chat, right-click to remove it. You cannot remove someone else's private chat [Done] | L Private chats against other players (stealing, dynamite, explosions, and griefing), but do not work against mobs or players with operator rights [Done] | L Players with operator rights can right-click to delete a private chat [Done] | L Players who haven't been online for more than a week will have their private chats completely removed (this is written in gray at the very bottom of the menu. Localization available in Russian or English) [Done] | L At heights above 100 blocks, blocks crumble (turn into gravel), and chests, beds, and NBT blocks cannot be interacted with! [Done] L Players are immortal, but not from other players [Done] L Tamed animals are immortal, but not from you [Done] | Inventory (Completely new, redesigned inventory) [Done] L Cold Fusion (The main heart of players, requires an access code to remove; removing it will kill the player permanently) [Done] L Storage Module (Unlocks a new additional inventory) [Done] | L Advanced Clockwork Electronic Circuit (Full-featured calculator with a clock) [Done] | L Electronic Calculator (Full-featured calculator) [Done] | L Circuit Board (Can be eaten, restores HP) [Done] | L Transistor (Allows you to toggle the repeater and piston) [Done] | L Clock Parts (Shows the time) [Done] | L Overidium [Done] | L Volcanic Block (If broken with a golden pickaxe, it drops a block of Overidium) [] | L Lava in the open air turns into a Volcanic Block [Done] | L All 33 Clocks (items) [Done] | L When the conditions for obtaining are met, issue to the inventory slot [Done] | L Custom Inventory [Done] | L Secret Menu Panel with Codes [Done] | L Call Operator (Story Help) [Done] | L No Workbench or Armor in Inventory (/gamerule overpedinventory is initially true) [Done] L Introduction [Done]
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hi69oz0A:OLT23JEz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hi69oz0A:OLT23JEz"
}

