Tags
Creators
Details
0.2
Compatibility
Changes
| L Optimization [Done] | L Reduce server load (If there are a lot of mobs) [Done] | L Optimizes AI, pathfinding, blocks, fluids, entity ticking [Done] | L Significantly reduces RAM, reduces GC lag [Done] | L Faster removal of unnecessary mobs (Only mobs in 5 chunks around the player are allowed; mobs without tags are removed) [Done] | L Rewritten redstone algorithm. Reduces load by 5-20 times [Done] | L ANTI-lag machine (Machine lag (a bunch of pistons + NBT blocks and armor stands, redstone rails, blocks drop as an item with an error in the action bar with a red localization key "too.many.blocks")) [Done] | L Dialog should not lag [Done] L Password and control panel in inventory need to be changed [Done] | L If a new version of the mod is installed on the server, kick the player with the message ("The OverPED mod version on the server has been updated. Install the new version from modrith/curseforge or from https://t.me/deskped" if the player has Russian language version "The OverPED mod version on the server has been updated. Install the new version from modrith/curseforge or from https://t.me/deskped") [Done] L Wormhole hint persists [Done] L Icons need to be fixed in 911 [Done] L New questions need to be added to 911 [Done] L Fix Privates [Done] | L Disable item interactions in other players' privates (and projectiles) [Done] | L Display your private chat as "not someone else's" (You can add individual players to your private chat) [Done] | L Add a player list where you can include other people in your private chat by entering their nickname (Also, the kick function) [Done] L Rework mob AI AGAIN [Done] L Make the /overped intro command available to all players [Done] | L Smart AI for hostile mobs [Done] L Mobs ignore the player (if their HP ≤ 100) [Done] | L Mobs don't aggro even when hit by the player [Done] | L Mobs with HP > 100 attack the player as usual [Done] L Mobs attack blocks [Done] | L Break doors [Done] | L Break hatches [Done] | L Break windows (glass, panels) [Done] | L Break NBT blocks (chests, furnaces, workbenches, and any blocks that store NBT) [Done] | L Blocks that block their passage [Done] | L Destroy gardens (plant beds, farm blocks) [Done] | L Bedrock does not break [Done] | L Break instantly [Done] L Mobs throw dynamite at players if they see them near NBT blocks [Done] | L Explosion damages NBT blocks and players ONLY [Done] | L Explosion does NOT destroy bedrock [Done] | L The explosion does NOT damage mobs (dynamite only) [Done] L If there is no target within a 33 block radius (non-bt block/door/hatch/glass, etc.): Follow the player CLOSELY and wander in circles, become dumb [Done]
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hi69oz0A:iM4QiaMa"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hi69oz0A:iM4QiaMa"
}

