Tags
Creators
Details
All versions
1.0.2
Release
Overpowered Mastery 1.0.210 months ago 60
Compatibility
Minecraft: Java Edition
1.21.8
Platform
NeoForge
Supported environments
Client and server
Changes
1.0.3 Release
Additions and Improvements:
- Multi-Assembler (used to craft nearly all items in the mod; things take time to craft, 7 items for all recipes, data-driven)
- Deepslate Inert Essence Ores
- Inert Essence Ores can spawn in the world at the deepest depths and highest of heights, depending on the type of ore as well as positional circumstances
- Ultimate Bow (just spam right click fast and fire potion-powered flaming arrows with near-perfect accuracy!)
- Ultimate Hoe (till a 3x3 area and hydrate the farmland you just made with one shift-right click, otherwise, using the item will bonemeal blocks around the center of your hit zone)
- Ultimate Fishing Rod (instant-fish anything fishing-related; the second the bobber goes 'SPLASH', reel in the line!)
- Some Music Disc Weapons had their recipes changed to better match their theming
- Infused Concentrated Multi Essence (strike Concentrated Multi Essence with the power of lightning to obtain)
- Penultimate Sword Catalyst (created with expensive ingredients, but unlocks the two paths for the Penultimate Sword)
- Ultimate Ingot can be crafted using the Multi-Assembler
- Penultimate Swords can be crafted using the Multi-Assembler
- Ultimate Sword can be crafted using the Multi-Assembler (this thing is expensive, time and resource-wise!)
- Items added to special categories with their own rarities
Technical Changes:
- Refactored some code to add optimization or future special abilities to existing items (vanilla and modded)
- Client Visual-Only Mouse Ears hax had new texture option added (UV mapping or otherwise is broken right now, but doesn't crash). Has a default state (to use your skin, as original code did) if nothing is specified or incorrectly specified
- Some tags were added to blocks and items to make it less likely for them to be buggy with or not work at all with other mods
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wYKo4DXd:y53NHwOF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wYKo4DXd:y53NHwOF"
}

