1.9.3
Compatibility
Changes
1.9.3 public release *all changes between versions will be included, this is simply a conjoinment of all npr build changes
Added vertex creature with its spawn egg Added loottable for vertex Added custom behaviours for winning against mobs Added dark vertex mob updated dark vertex texture 3 separate times Added living armour entity Added drop loot table for mobs Reimplemented glowing potions Corrected Bugged recipes Temporarily added a command to test spawn functionality in other dimensions fixed a bug where all entities were missing their left arm and leg Corrected the speed of vertexes due to them moving at ridiculous speeds Added a placeholder mob to test certain values corrected a misplaced old texture on vertexes fixed a bug where all entities used the generic sounds changed it so living armour is now non-tranlucent Gave placholder sounds to both vertexes and dark vertexes updated dark vertex texture to its v4 variant Added ashen armour Fixed a bug where the player would get stronger when killed by a vertex rather than the vertex getting stronger tweaked values of recently added mobs to be more fair to the player Added blackstone to the list of items which can replace cobblestone in recipes Added Freezing effect Added flan created recipes for melon, chorus fruit, chocolate and plain ice-cream Added melon, chorus fruit, chocolate and plain ice-cream Gave all cold food-items a chance to give the player a freezing effect Made golden nuggets a valid fuel for java Added pancakes Updated cookbook and oxaze knowledge book to provide the recipes of the new crafting recipes in the mod Attempted to solve an issue where the portal ignitor for the glass desert was not the blessed windcharm item but was instead its old placeholder "v" Made sugarcane a valid fuel type updated living armour texture again Changed ai of all mobs to be the same as a zombies due to errors in the ai pathing made by me corrected spawn rules of living armour to no longer spawn in the end dimension tweaked spawn rules of dark vertex and living armour Changed chance of getting the freeze effect from frozen foods to be 1 in 3 tweaked freezing effect to make it last longer but be less detrimental to players Added high gravity and low gravity effects Added potions for the high gravity potion Added potions for the low gravity potion Updated times for freezing when eating cold food items. Added the associated recipes for making high gravity and low gravity potions. Implemented Mythril item-line fully Created unique sounds for the vertex and applied them Applied new sounds to the dark vertex variant updated mithril to drop its corresponding items with a loottable updated the mithril block to be a more unique placeholder texture Fixed a bug where starfruit could spawn inside of the bottom part of tallgrass Added Brick variant of packed snow Added walls, slabs and stairs for packed snow and its brick form Added applicable recipes for all packed snow variants Updated recipes in the oxaze knowledge book Added a recipe for the blessed windcharm Corrected a bug where low gravity effect and high gravity effect were provided the opposite values to what was intended Corrected a misplaced value that caused sugarcane to be read as a non-fuel in its directory Made paper a valid fuel in furnaces Fixed a bug where permium ores could not generate in limestone Added Mythil smithing template Tweaked a few sounds to make them sound more refined Updated texture for dark vertex and regular vertex Tweaked spawnrates of living armour, vertexes and dark vertexes to make them more infrequent Modified fishing loot to add the blocks and shit music disk, glow ink sacks and starfruit Added Mythril upgrade Added a tool class for Mythril Added recipe to make Mythril upgrade smithing templates and to duplicate them Created recipes for Mythril tools Added an item to swap realities at random for creative Changed the texture of the oxaze starting achievement to be that of the universe swapper Changed the texture for the mithril block Added Mythril armour Added steel armour Added recipes for mythril armour Added recipes for steel armour Added permium hardness upgrade Tweaked protectivity values of ashen armour Added Ashen diamond armour to the creative inventory made recipes for permium hardness upgrade and to make more of them Added recipes to craft ashen diamond armour to integrate into survival updated recipes to be gained from the oxaze knowledge book Fixed the recipe for bleached limestone brick slabs to be consistent of 3 bleached limestone bricks and not 2 with a stair due to a misplaced item Corrected the recipe for packed snow slabs to give you 6 instead of 4 Tweaked starfruit drop rates to make all starfruit blocks drop 9 starfruit Attempted to fix a bug with the extractor where it can place facing upwards and downwards Moved extractor to the oxaze creative tab Corrected multiple bugs with the gui of the extractor Fixed a bug where extractor only ran the crafting function if you shift-clicked items into it Removed the word "armour" from permium armour Made permium ores naturally generate in the overworld but only very rarely in ice-spikes biomes and false-tundras Added recipes to make leather out of rotten flesh Added a debug object "duplicator" tweaked hopper logic for extractors Corrected texture mistakes on the duplicator object Fixed a bug with the extractor where items would incorrectly duplicate by making it wait 1 second on the server-end Added a pseudocommand to obtain the duplicator Changed the needed keyword to get the duplicator Changed the name of the debug tool
Updated the modpage on Mcreator from "materials and ores" to "biomes and dimensions" as I felt it better fitting
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:URs99pSi:CWanvqeT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:URs99pSi:CWanvqeT"
}

