1.9.43.2
Compatibility
Changes
1.9.4 Added a new "inhabitant" portrait Added label text for the duplicator GUI Updated GUI on all usable blocks to have their labels centralised like vanilla ones do Fixed a bug where raw gold didn't drop from ores in the tundra barrens (limestone gold ore) Tweaked blaze powder input slots and output slots for items to be aligned with in-game inventory slots better Tweaked command bench's preview text to "Input an item ID" Tweaked UI of various different workbenches Created a new recipe for gravel to be made into cobblestone Fixed a bug with the extractor to do with how items transmute while other items are present in output slots Made a block of chance (lucky block) Fixed recipe for limestone brick walls to no longer require two limestone brick stairs in their recipe Changed old system of learning recipes to be obtained upon getting a certain item (this took me ages dude I have like 200+ recipes to change) changed texture of chiselled limestone bricks *a testing effect for low and high grav was added during this udate between release Added a new "Mysterious figures" painting Added a new "Even More Mysterious Figures" Painting Fixed an issue where text for the cmd executor ui would have its text overflow Tweaked the names of various achievements and reworked progression flags Made all plants Bonemeal-able to gain more of their flower surrounding it Created a new banner pattern Snowflake Added a banner pattern item for the "snowflake" banner pattern Created a new banner pattern Jacko Added a banner pattern item for the "Jacko" banner pattern Added Crystalline chance block Added 3 new paintings "Shining in the cold", "Meow" and "Whats a Smot" Added DebugMusical Square Tweaked Gravity Potion effects to scale more accurately
Notice: This build is a WIP and may have several bugs!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:URs99pSi:HpSZB7jZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:URs99pSi:HpSZB7jZ"
}

