1.6.0
Compatibility
Changes
A really old modbuild because I know some people like to look at em, heres the changelog!
1.6
Developer notes: Permium deposits spawned far too infrequently in any biome other than frozen_ocean biomes so spawn rates were doubled Reminder to update version number in project settings in top right corner
Lowered spawn rates of trees in the tundra barrens biome Corrected co-ordinate scaling in tundra barrens Corrected Drops for premium deposits Changed mining sound group of premium deposits to match that of gilded blackstone Moved the creative tab group of premium deposits to oxaze Gave Permium deposits variable outputs and made them effected by fortune Added a new villager profession Deleted the villager profession Altered premium deposit spawnrates again to be more common and to have a triangular distribution
Improved premium deposit texture Added wishflowers Added wild wheat plants Added a lush meadow biome Updated spawn requirements for dead trees to now ony spawn in biomes with snow blocks as their top layer Updated Certain recipes to no longer show as separate entries in the crafting menu Added crafting recipes for stone equipment and the furnace to be dynamic to most stone-like materials for quality of life Added packed snow Added limestone
Made changes to mudpack to now be called Oxaze and packaged Culinary extras as a hard-built integrated mod to Oxaze Changed the recipe book Name change generated code errors, which were mostly fixed added a separate advancement tree for Oxaze Created a new advancement for Oxaze's starting path Changed it so right-clicking with the cookbook or Oxaze's knowledge book will use it regardless of if it was on a block or not Added premium armour Added crafting recipes for premium armour Added a debug object to stand as a placeholder for to come items Created Recipes for premium tools in anticipation of creating them Added crafting for salt and salt blocks and salt bricks Stonecutter recepies for salt bricks added
Notice: This build is KNOWINGLY broken, if you want a good experience with the mod go for the release version 1.9.3
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:URs99pSi:x3XMSGao"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:URs99pSi:x3XMSGao"
}

