All versions
1.0.0
Release
Player-to-Player Trade Mod 1.0.07 months ago 74
Compatibility
Minecraft: Java Edition
26.1
Platform
Fabric
Supported environments
Dedicated servers only
Required content
Any compatible version
Changes
Initial release
First public release of the trading mod.
- Added server-side only player trading system (clients not required)
- Trade request flow with clickable [Start Trade] / [Deny] buttons
- 54-slot (6×9) trade GUI with separate offer areas and fixed UI slots
- 5s start countdown and 3s commit countdown
- Trade cancels safely on GUI close; items are returned
- Quick Move (Shift-click) blocked to prevent bypass/duplication issues
- Pre-commit inventory space check (main inventory + hotbar) to avoid forced drops/scams
/trade language <en|kor|jp>for per-player message language
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rF8sAoE7:kVvE58G9"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rF8sAoE7:kVvE58G9"
}

