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0.1.0preAlph
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Pagophobia 0.1.0-preAlpha
Initial preAlpha release - ambient survival foundation.
Warning: Since this is in an alpha state, a lot of issues and bugs may occur. Those will be ironed out eventually! PLEASE REPORT BUGS ON THE LINKED ISSUE TRACKER!!! (I'll be away for over a week so I won't be able to push bug fixes until then)
Features
- Power Grid System - Generators (5 tiers: Basic, Reinforced, Blaze, Emerald, Titan), cable connections, load management, ventilation mechanics
- Crypto Mining - 3 rig tiers (Basic, Overclocked, Quantum) with degradation, repair, and ATM terminal collection
- Network Switches - Extend ATM range across long distances
- Body Heat System - Temperature management with HUD thermometer, radiators, geothermal cave warmth, and environmental heat sources
- Radiators - BFS air-path heating, enclosed space bonuses
- Light Blocks - Grid-powered illumination
- Hospital Spawn Structure - Abandoned hospital room with starter equipment and guide book
- Wrench - Diagnostic tool for all power grid blocks with detailed info display
- Atmosphere - Eternal snow biome, custom music, snowstorm ambience, darkened overworld, void End, accelerated snowfall
- Config - Client and server TOML configs for heat, storms, visual settings
- Generator Snow Melting - Running generators clear snow and ice nearby
- Ventilation Mechanic - Generators with blocked space above suffer fuel penalties
- Emerald Generator ATM Auto-Fuel - Emerald generators pull from connected ATMs
Notes
- Horror features are not yet implemented. That's why this is the pre-Alpha.
- This preAlpha establishes the core survival loop: build, power, mine, survive
- Feedback on balance and bugs is welcome and will shape the alpha release
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hgxV85lk:ebRM8cEf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hgxV85lk:ebRM8cEf"
}


