1.2
Compatibility
Changes
📦 Paintball Mod – v1.2 🔧 Changes Removed the Decision Roulette crafting recipe
Shotguns now have 12 ammo capacity and consume 6 bullets per shot
🎨 Visual Changes Smoothed aim FOV when using weapon scopes
Fixed the visual appearance and impact behavior of pellets and grenades
Adjusted weapons and 2 paintball items to appear more realistic when held in hand
⭐Bug Fixes Fixed a bug that forced the player out of aiming mode while shooting
Corrected the actual damage values of weapons
Fixed a crash that occurred when opening the menu and clicking Back to Game
➕ Implementations Zombies, Husks, Drowned, Skeletons, Wither Skeletons, and Strays can now spawn with paintball equipment and weapons
10% chance on Normal difficulty
20% chance on Hard difficulty
Added new languages:
Swedish
Ukrainian
Greek
Turkish
Traditional Chinese
Simplified Chinese
Japanese
Korean
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SGo9RRok:9kc7njsR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SGo9RRok:9kc7njsR"
}

