1.1
Compatibility
Changes
This mod adds a fully functional paintball system designed for competitive matches and mini-games, allowing players to join teams and fight using paintball weapons instead of traditional combat.
Main Features Multiple paintball weapons including pistols, shotguns, rifles, snipers, launchers, grenades, claymores, and C4.
Full team system with color-based armor and equipment.
Team bases with functional blocks such as weapon racks, gear racks, scanners, and support blocks.
Automatic equipment distribution through racks, with recharge systems and cooldowns.
Craftable weapons, armor, and blocks using balanced recipes.
Team scanners that detect players wearing the correct armor color.
Optional integration with the Gravity Gun mod, including colored gravity guns.
Bug fixes and improvements over the original version, including corrected textures and updated mechanics.
Designed for multiplayer matches, PvP arenas, and paintball-style mini-games.
Player Experience Paintball Mod Revival focuses on fast-paced, team-based gameplay. Players are encouraged to coordinate with their team, control bases, and use a variety of weapons and explosives strategically. The mod replaces traditional Minecraft combat with a competitive paintball experience, making it ideal for servers, events, and custom maps.
This project aims to preserve the spirit of the original Paintball mod while adapting it to modern Minecraft standards, improving stability, balance, and usability.
Descripción (Español) Paintball Mod Revival es un port completo y modernizado del clásico mod de Paintball, adaptado a versiones actuales de Minecraft. Incluye todas las armas, armaduras, bloques y sistemas originales, además de mejoras, correcciones de errores y nuevas integraciones
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SGo9RRok:HZFlBE8K"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SGo9RRok:HZFlBE8K"
}

