1.3
Compatibility
Changes
📦 Paintball Mod – v1.3 🔧 Combat & Weapon Changes Shotgun Fix: Fixed a major bug where pellets wouldn't spread correctly when aiming up or down. Spread patterns are now consistent in all directions.
Creative Mode Buff: Weapons no longer require ammo or reloading while in Creative Mode. The reload system is now exclusive to Survival Mode.
Dual Wielding (Beta): You can now hold a weapon in your off-hand! (Note: Scope/Aiming functionality for the off-hand is still under development).
New Animations: In third-person view, players now hold weapons with both hands. If both hands are occupied (dual wielding or holding another item), the arms will lower, and weapon usage will be disabled.
⚙️ Mechanics & Balancing Equipment Cooldown: The Pod, Medkit, Gear Rack, and Weapon Rack now take 30 seconds to fully recharge.
Usage Rules: * Using a Pod or Medkit now consumes all its energy instantly.
Equipment (Pod, Medkit, Gear/Weapon Rack) cannot be used until they are 100% recharged.
You can no longer use the Pod, Medkit, or Weapon Rack if you are not wearing the matching team color.
Decision Roulette: * Now drops instantly with a single hit.
Added a "Item Pickup" sound effect when it generates a random Insta-Base.
Added full localization for English and Spanish.
🎨 Visuals & Integration Gravity Gun Synergy: The Weapon Rack now includes a Gravity Book alongside the colored Gravity Gun (requires Gravity Gun Mod Revived to be installed).
Creative Tab Update: Added Supercharged colored Gravity Gun variants to the Paintball creative tab.
🌐 Localization Added/Updated: Full support for English and Spanish in all new Roulette texts.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SGo9RRok:JHSuYyOC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SGo9RRok:JHSuYyOC"
}

