1.1
Compatibility
Changes
Language: Portuguese (PT-BR) - English translation coming soon!
📜 Changelog - Version 1.1 (Initial Release)
🛠️ Changelog – Atualização
🔧 Correções
- Diversos bugs foram corrigidos, melhorando a estabilidade geral do mod.
🔄 Alterações
- O Craft do item Antena passou por ajustes.
- O Machado do Mutilador foi alterado e buffado, tornando-o mais forte e eficiente em combate, e seu craft passou por ajustes.
- A Máscara do Mutilador Noturno teve o craft ajustado.
📜 Changelog - Version 1.0.0 (Initial Release) ✨ New Features Aguiar Kit (Night Mutilator): Complete set added including Mask, Axe, Barbara’s Sword, and Badge.
Jae Kit (The Silence): Added Hood X, Overcoat X, and Dagger X with a custom marking system.
Labirinto Kit (The Chaos): Added the Labyrinth Helmet and the Antenna (Multifunctional Tool).
Curse Mechanic: All masks now consume saturation on equip and maintain a passive hunger drain.
Paranormal Antenna: Implemented a mode-switching system (4 Rituals) with technical and visual synergies.
Utility Item: Added the Verme de Succ for negative effect cleansing.
🔧 Changes & Improvements Iron's Spellbooks Synergy: Jae's Overcoat now grants True Invisibility if the mod is installed.
Visual Effects: Implemented red smoke particles and custom energy spirals for rituals.
Audio System: Added custom sound events, including the tenebrisbell (Dark Bell) when equipping masks.
Repair Materials: * Mutilator Mask now uses Diamonds for repair.
Jae's items now use Red Wool for repair.
⚖️ Balance Adjustments Marking Damage: Adjusted Jae’s mark-break damage to 8 points.
Antenna Costs: Rituals now require consumable resources (Redstone, Gunpowder, Bones, etc.) to prevent infinite spam.
Labirinto Protection: Set the Labyrinth Helmet as the highest defense piece in the mod.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:coKD5wqT:idwGGCoG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:coKD5wqT:idwGGCoG"
}

