Links
Tags
Creators
Details
All versions
1.17.0
Release
1.17.0 (Fabric 1.21.3)3 weeks ago 17
Compatibility
Minecraft: Java Edition
1.21.3
Platform
Fabric
Supported environments
Client-side
Changes
1.17.0 (2026-10-25)
Features
- anglesolver: certified infeasible verdict for a solve the certified search rules out (#601) (0fc4b3d), closes #462
- B on a cobweb side sets a wall on its contact box, inset by the game version's epsilon (#584) (7ac2e57)
- Delete constraints button in the tick right-click menu for the selected ticks (#588) (1bf50a6)
- input: add a rebindable Select tick key (#597) (7308a40), closes #177
- per-tick movement effects for every version (#589) (d0d255a)
- sensefinder: Sense Finder window for solved jumps (#521) (8d71e92), closes #593
- Slowness amplifier per tick, in the simulation, the replay and the solver (#574) (7a6dc07)
- solver: Angle goal Mot objective in every stage and an objective tick inside the span (#587) (e94e434)
- solver: per-tick Damage state so a solve across fall damage does not desync (#602) (3d9b169), closes #344
- solver: per-tick strafe side pass and an A / D / Both strafe side for Force 45 (#603) (4451669), closes #338
- stratfinder: deep search mode runs the Benders master after an empty search (#605) (b90c841)
- stratfinder: screen the key schedules on the graphics card through OpenCL (#568) (8820ec1)
Bug Fixes
- anglesolver: smooth from the unsmoothed solve on every press (#566) (d0ae18c)
- fabric: cache the path geometry and apply the render distance on 1.20.4 and 1.21.3 (#583) (5d2db2e)
- render: sort constraint plates against boxes, glass and clouds on Fabric, 3 px wireframe on 26.3 (#592) (c939233)
- runticks: keep every tick override in place while the run-ticks search rebuilds the path (#595) (b1cad64), closes #479
- runticks: keep the run ticks timer counting during each angle solve (#594) (ef9318b), closes #481
- solver: count a range constraint as met only when the solve lands inside it (#596) (b1399a1), closes #485
- solver: make RT constraint values whole numbers (#599) (515ad84), closes #482
- stratfinder: fall back to the CPU cleanly when the GPU screen fails mid-search (#609) (a95d37a)
- the client-sided replay camera and head no longer shake in multiplayer and the replay entity is no longer pushed (#590) (66b7783)
- ui: say what the Smooth give-back 0 % really keeps (#563) (a1922db)
Performance Improvements
Miscellaneous Chores
- weekly release train (1de7550)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Lxy4H4lS:oCdh7whj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Lxy4H4lS:oCdh7whj"
}

