1.1
Compatibility
Changes
🛠️ Fixed a bug with the Slime Shield:
Projectiles like Ghast fireballs, lingering potions, ender pearls, arrows, and tridents are now properly deflected instead of exploding or teleporting the player.
Added a new shield: Absorbing Shield
-
Absorbs incoming arrows, tridents, ender pearls, and potions into the player's inventory.
-
If a melee attack is parried, the attacker is stunned, and their weapon is stolen.
-
If the shield is just held (not parried), melee attackers will drop their weapon instead.
Examples:
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:cu9F1Jua:v5ZA7V52"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:cu9F1Jua:v5ZA7V52"
}

