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Licensed LGPL-3.0-only
Published 2 years ago
Updated 2 days ago
All versions
1.6.1
Release
particular-26.3-Fabric-1.6.1.jar2 days ago 6,117
Compatibility
Minecraft: Java Edition
26.3
Platform
Fabric
Supported environments
Client-side
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
Particular Reforged 26.3
1.6.1
- Update notice. The one-time chat message about new effects now only shows in worlds that existed before the update, not in newly created ones.
- Config. New
enabledEffects.updateNoticeoption to turn that message off.
1.6.0
- Cascade foam overhaul. Waterfall foam is now made of many small puffs instead of a few huge ones. Puffs vary in size and brightness, burst outward from the base of the fall, and grow then shrink away smoothly instead of popping.
- Cascade mist. A soft translucent mist now drifts off the base of waterfalls.
- Height-based cascades. The further the water falls, the bigger and denser the cascade. A one block drop makes a small splash of foam, a 16 block fall makes a large one.
- Leaf snow. Leaves with snow on top, or under falling snow, now shed clumps of snow that break into powder with small flecks drifting down. Toggle with
enabledEffects.leafSnow, frequency inadvancedSettings.leafSnowSettings.spawnChance. - Cold breath. Players and mobs breathe out small puffs of vapour in biomes cold enough to snow. Undead, underwater and invisible creatures don't. Toggle with
enabledEffects.coldBreath, tune inadvancedSettings.coldBreathSettings. - Footstep dust. Sprinting and landing on sand, gravel, dirt, grass and similar blocks now kicks up dust coloured after the block, replacing the vanilla sprint particles and landing burst there. The block list accepts blocks and tags in
advancedSettings.footstepDustSettings. Toggle withenabledEffects.footstepDust. - Pollen and spores. Flowers release drifting pollen during the day, moss and mushrooms release spores, and spores float through the air of lush caves. Toggles
enabledEffects.pollenandenabledEffects.spores, frequency inadvancedSettings.pollenAndSporeSettings. - Embers. Campfires and lit furnaces throw off tiny glowing embers, blue ones for soul campfires. Toggle with
enabledEffects.embers, tune inadvancedSettings.emberSettings. - Tumbling bushes. Dead bushes occasionally break loose and roll across dry biomes with the wind. Toggle with
enabledEffects.tumbleweeds, tune inadvancedSettings.tumbleweedSettings. - Rainbows. After rain stops during the day a rainbow can appear opposite the sun, with a fainter secondary bow, and fade out over time. It stays in place in the distance as you move. Toggle with
enabledEffects.rainbows, chance, duration and opacity inadvancedSettings.rainbowSettings. - Screen shake. The camera now shakes for loud nearby sounds: Warden roars and sonic booms, Ravager roars, Ender Dragon growls and explosions, fading with distance. Turn it off with
enabledEffects.screenShake, or tune it inadvancedSettings.screenShakeSettingswithshakeIntensityand ashakeSoundslist that accepts any sound (#61). - Cascade settings (config). New
advancedSettings.cascadeSettingssection withheightScaling,minIntensity,maxIntensity,maxFallHeight,foamDensity,puffSizeandmistDensity, plus anenabledEffects.cascadeMisttoggle. - Update notice. The first time you open each world after updating, a one-time chat message lists the new effects, in case another mod or resource pack already adds one of them.
- API. Other mods can now stop cascades at specific positions with
ParticularApi.addCascadeFilter((level, pos) -> ...). Added for Streams Reflowing compatibility (#64). - Fix. Saved cascades and cascades being re-checked now go through the same checks as new ones, so a cascade another mod has blocked no longer comes back from the cache.
- Fix. Mobs and other players falling into water now make the big 3D splash reliably, sized to their fall, instead of only ripples most of the time.
- Fix. No longer crashes on startup with NeoForge 26.3.0.36 and newer, which removed the config type the mod was registering. Existing settings in
particular-common.tomlare kept (#62).
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pYFUU6cq:L9QVxoJh"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pYFUU6cq:L9QVxoJh"
}

