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Licensed GPL-3.0-only
Published last year
Updated 4 days ago
All versions
1.0.5-BETA-14.1
Beta
Pathfinding Edition for MineColonies 1.0.5-BETA-14.1last month 172
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
版本适用区间 (Dependency Version Range)
minecolonies_version=[1.21.1-1.1.1285-snapshot,)
Recommend version: 1.21.1-1.1.1285-release
1.0.5-BETA-14.1
- 修复高版本官方调整的机制与建筑工工作模式不兼容导致建筑工死机的问题
- 现在轮作的种子如果不含水田种子,农夫将不再填充水源
- 市民受击提示变得更细致,能够显示受伤市民在你的具体方位和距离
- 矿工相关调整与修复
- 修复矿工和采石工错误阻断原版AI的bug,现在矿工重新变得能够挖掘矿井周遭的矿物,采石工重新能够覆盖水源
- 矿工挖掘奖励倍数削减至 1 + min(建筑等级,(建筑等级+工人第一技能等级/15)/2)
- 矿工的矿石奖励也有同样的挖掘奖励倍数(注:真实挖掘的矿石并不在此列,仅挖掘获得的虚拟矿石奖励适用,如果需要真实挖掘矿石也有倍数需自行将矿石加入"miner_multiply"白名单,因为原设计让玩家有手动在节点中放置稀有物品刷物品的可能,所以目前仅对复制价值较低的方块开启白名单)
1.0.5-BETA-14.1
- Fixed the issue where the builder would freeze due to incompatibility between the mechanism adjusted in newer official versions and the builder's work mode
- Now, if crop rotation seeds do not include paddy field seeds, the farmer will no longer fill water sources
- Citizen hit notifications are now more detailed, showing the exact direction and distance of the injured citizen from you
- Miner-related adjustments and fixes
- Fixed the bug where miners and quarry workers incorrectly blocked vanilla AI. Miners can now once again mine ores around the mineshaft, and quarry workers can once again cover water sources
- Miner mining reward multiplier reduced to 1 + min(building level, (building level + worker's first skill level / 15) / 2)
- Miner ore rewards also use the same mining reward multiplier (Note: ores actually mined are not included; only the virtual ore rewards from mining apply. If you need the multiplier to apply to actually mined ores, you must manually add the ores to the "miner_multiply" whitelist. Since the original design allowed players to manually place rare items in nodes to farm items, the whitelist is currently only enabled for blocks with relatively low duplication value)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:UFGyxCZm:khNpBijP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:UFGyxCZm:khNpBijP"
}

