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Details
2.1.0+hotfix
Compatibility
Changes
Sorry for the long wait! Updates will start slowing down as my university starts up again. I will try for at least one update a month, you can also expect a new mod being released sometime within the next month or so, it will overhaul entity AI to and will use player sound and its line of sight to see you instead of vanillas 360 degree rotation! It will have sneaking mechanics and back stabbing (toggleable) so as long as you dont make too much noise and stay out of their line of sight, you can sneak through hordes of monsters (if you wear armor that reduces the noise and visibility). Or just create a distraction.
Hotfix
- Fixed stamina being drained for just holding a shield (not in active blocking) and taking damage.
Major Features
Custom icons: Added custom icons and an in-game Icon Studio. Made new icons for the default Hunger, Fatigue, Weight, and Poison penalties using the new icon studio.
The custom icons are saved inside custom_icons.json in the peakstamina config folder. I suggest not touching that file and instead use the in-game icon studio to delete, modify, or create icons instead.
Minor Features
Added config that lets you toggle whether items used to attack/miss will have a cooldown if you use it when out of stamina.
Configs:
enableAttackCooldownWhenExhausted: Different fromitemInterruptionCooldownthis one targets weapons, swords, axes, etc. (Default:false)exhaustedAttackCooldownDuration: How long the cooldown for weapons is when swung while out of stamina. (Default:80)
Suggestion box categories: Added categories to the suggestions box.
Icon picker sheet: When picking an icon for a penalty, you can now click the "Select Icon" button to open a sheet showing all available default (emoji) and custom icons.
New Attributes:
- parcool_cost_multiplier
- walljumptxf_cost_multiplier
- shieldexp_bonus_gain_multiplier
- shieldexp_parry_cost_multiplier
- combatroll_cost_multiplier
- max_poison_penalty_multiplier
- max_fatigue_penalty_multiplier
- max_hunger_penalty_multiplier
- max_weight_penalty_multiplier
renamed penalty_amount_multiplier to max_global_penalty_multiplier
renamed stamina_usage to global_stamina_usage
renamed sprint_speed to exhausted_sprint_speed
Commands were updated and overhauled.
Bugfixes
Fixed parcool actions only draining normal stamina and ignoring your bonus stamina.
Fixed parcool tick drain (CONTINUE type) not draining stamina.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ntZfcsjr:mGzr8F8y"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ntZfcsjr:mGzr8F8y"
}

