All versions
1.5
Release
It's Peat, I'm Afraid 1.5last year 46
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
- Changed drops for Tungsten ore to use a loot table instead of a custom block drop.
- Further tweaked the negative effects of Peat Poisoning
- Changed the effects of the Peat Launcher: Projectiles from the Peat Launcher create a bigger explosion and replace surrounding blocks with Peat
- Tungsten-Peat ore has been given an expensive crafting recipe in the event you're in a world that isn't generating it for some reason.
- Added the Blaze Reactor and the Nuclear Physicist profession (Functionality for the Reactor will come in a future update). For now, can be found in Bunkers or crafted using Reactor Control Circuits, which are really expensive.
- Nuclear Physicists will buy and sell many end game items, as well as sell a new item, Suspicious Blue Crystals, which have a unique effect: Sky High. Sky High will inflict the Withdrawal effect when it expires.
- Added The Abandoned Bar, a new structure that generates Bunkers underneath them, a sprawling underground complex that generates loot from across the mod. Generates exclusively in the Peat Dimension.
- Bunkers also have a small chance to house Reactors that can be collected.
- Added 16 new small structures that generate in the Peat Dimension, housing various loot.
- Added new uses for Salt and Pepper: Can be used to season meat, including meat from other mods. Seasoned Meat provides a brief boost of regeneration, on top of being more nutritious than their normal forms.
- Added Blocks of Sea Salt and Pepper Mills, allowing for bulk storage of these resources
- Added Jerky, made with Rotten Flesh and 2 Sea Salt. Can be eaten quickly
- Added new recipes for Sea Salt
- Probably some small tweaks and changes I forgot about, oops
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SRDaUXTn:ThaeCScm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SRDaUXTn:ThaeCScm"
}

