2.2
Compatibility
Changes
Added Gambling
Slot Machines are a new block and new GUI introduced in this update, slot machines allow you to gamble any stackable item for a chance to double up to quintuple your input. Slot Machines come in two forms
Slot Machines can be crafted and found naturally in the new Casino Structure, your odds of winning are not great. As they say; The House Always Wins.
Rigged Slot Machines must be crafted using late game materials in the mod. Rigged Slots have much better odds, meant to be a late game upgrade to regular slot machines.
With gambling comes a new structure to discover, and three new advancements.
Added Basic Circuitboards, a new material meant to make some of the electronic blocks in the mod more realistic to craft while also slightly increasing the amount of resources required to craft some of these blocks.
Circuitboards will now be required to craft the following:
- Reactor Control Circuits
- Blaze Reactors
- Cash Registers
- Ovens
Added Sloppy Joes, made from Gore and Bread
Added the Lobotomy Pickaxe, made from two lobotomy picks, planks and two sticks, has stats between a wooden and stone pickaxe.
Added Gore Blocks, made from nine gore, has unique properties when walked on as well as gravity.
Added Bloody Tools, in order to craft any bloody tools, a Bloody Pickaxe is required, which is made from combining eight blocks of gore with a Lobotomy Pickaxe, making the Bloody Pickaxe.
With a Bloody Pickaxe and iron, it can be used to make a Bloody Axe, Shovel, and Hoe. All the bloody tools have stats equal to iron tools but have infinite durability.
Added three new advancements to reflect Gores new uses
Increased the spawn rate of Reactor Rooms in Bunkers
Reorganized the mod's Creative tab
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SRDaUXTn:Wj3tEXto"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SRDaUXTn:Wj3tEXto"
}

