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Details
2.0.6+1.21.11
Compatibility
Required content
Changes
2.0.6
Added
- Minecraft 1.21.11 support. There's now a jar for each Minecraft version:
pen-tracker-2.0.6+1.21.10.jarandpen-tracker-2.0.6+1.21.11.jar. Use the one that matches your game. Each jar only loads on its own version, so the wrong one is refused instead of half-working. - Next rank and next prestige on
/phmining. Two rows under your items show what your next rankup and next prestige cost, the same costs as/phprestige. They count your balance plus what your inventory, vaults and backpack would sell for:- ready ✔: your balance already covers it.
- sell to go ✔: selling what you're holding covers it.
- need $X: what's left to mine after selling.
Fixed
-
Money boosts are handled while you overflow. During a boost, newly mined blocks can't stack onto your unboosted ones, so they overflow sooner. The mod now reads the active boost from the boss bar and allows for this, and blocks estimated into your backpack are valued with the boost they were mined under.
-
"( N boosted)" counts boosted blocks everywhere.* It used to count only your inventory, so boosted blocks that went straight to your backpack never showed. It now includes your vaults, backpack and the
~overflow estimate. -
The backpack estimate learns what you really mine. Trench breaks a whole area per hit (2, 4, 9 or 27 blocks), and Multi and Super Breaker add more, so one hit can bring in several kinds of block. The mod now learns what each hit gives, per Trench level:
- from your inventory when it has room
- from your backpack when you open it after overflowing, so no spare slots are needed
What it learns is kept between sessions, so the
~estimate is right from the moment you log in, even with a full inventory. In testing with Trench 3 and a +30% boost, the estimate matched what landed in the backpack. -
Staff can't be ignored again. Discord messages are now relayed as
[Discord] [rank] Name » …, and the mod was only looking for the staff icon in the first bracket, so it stopped recognising staff. Staff messages always show again, and any staff member on your ignore list is taken off it (with a note in chat) the next time they talk. -
Inventory values add up again. The mod used to "learn" what blocks sell for from your sales, and a sale it misread — items moved or mined around the time of the sale, or backpack items selling too — could leave diamonds worth a few cents. Blocks are now always valued at the Commissary price (times any money boost on them), so Qty × Each matches Money.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Cd1ZgLpf:7iQM2DhO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Cd1ZgLpf:7iQM2DhO"
}

