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0.2.0
Compatibility
Changes
Ppl34-genes-Guide
Description
Ppl34-genes-Guide is a guide to the genes from experiment 34 on the private Minecraft server Pepeland. This mod describes all currently available genes and information about them.
The default key used to open the window is the K key. You can change this key in the game settings.
Mod Requirements
- fabric loader = 0.15.11
- fabric api = 0.100.8+1.20.6
Optional
- Mod menu = 10.0.0-beta.1
Edit JSON file
To edit the file, go to the path:
./minecraft/config/ppl34genes/gen_info.json
The file has the following structure:
{
"genes": [
{
"label": "Label example",
"tooltip": "Tooltip example",
"levels": [
"Example of information about gene 1",
"Example of information about gene 2",
"Example of information about gene 3"
],
"icon": "texture path (it is better not to change it)",
"levelIcons": [
"also don't change the icons here"
]
}
]
}
Field Description
-
label: The name of the gene to be displayed in the interface. Make sure the title clearly and accurately describes the gene.
-
tooltip: The tooltip that will be displayed when the cursor hovers over the element. The tooltip should contain brief and useful information about the gene.
-
levels: An array of strings where each string describes a level of the gene. For example, if a gene has multiple levels or stages, each line will contain information about the corresponding level.
-
icon: Path to the texture that will be used to display the gene icon. It is recommended not to change this path to avoid display problems.
-
levelIcons: Array of paths to textures that are used to display icons at different levels of the gene. It is recommended not to change these icons, as it may affect the visualization in the interface.
Recommendations
-
Create backups: Before making changes to the JSON file, create a backup of the original so that you can restore it if necessary.
-
Check syntax: After editing a file, check it for syntax errors. Use JSON validator to check if the structure is correct.
-
Test changes: After making changes, restart the application and verify that all changes are correctly displayed and function as expected.
-
Use actual paths and resources: Verify that the paths to textures and icons are correct and that resources actually exist at the paths specified.
-
If you need to make additional changes or add new genes, follow the specified structure and guidelines to ensure your JSON file works properly.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xreI6L5W:c55cPaDV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xreI6L5W:c55cPaDV"
}![Pepeland 34 genes[irrelevant]](https://cdn.modrinth.com/data/xreI6L5W/0c9c3a29dd6936c659a816de4d637c4da30f1684_96.webp)

