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Licensed CC-BY-NC-SA-4.0
Published 2 years ago
Updated 2 years ago
All versions
v0.28.4
Beta
v0.28.42 years ago 77
Compatibility
Minecraft: Java Edition
1.21
Platform
Data Pack
Changes
- aquifers have been changed from the base game, generating more frequently in select areas to form large cave lakes/rivers
- underwater magma has been made more common compared to the base game
- added pancake caves: a type of cheese cave that is much wider than they are tall, and often very smooth in appearance
- added udon caves: a type of spaghetti cave that is often much wider than vanilla spaghetti caves, and with very slow elevation change
- another group of noodle caves have been added that are slightly roomier, and will sometimes stretch more horizontally
- regular carver caves have been changed to be a little more frequent, and can be a little larger, especially in width
- carver ravines/canyons have been changed to be a little more frequent, can be a little longer, a little wider, curve a little more, and also generate in deepslate
- glow lichen will generate more often in scattered patches compared to single isolated pieces, and much more in dripstone caves on dripstone blocks
- glow lichen will also generate more in some aquifers
- color of water in lush caves have been changed to use the warm ocean water color
- glow squid spawn much more in lush and dripstone caves
- aquifers will generate with some patches of kelp, more significantly in dripstone caves
- occasional small dripstone patches will generate randomly in any cave
- mineshafts generate 1.5 times more often compared to the base game
- mineshaft loot:
- added gear randomly enchanted with mending, unbreaking, depth strider, aqua affinity, or respiration, depending on the item: turtle shells, iron boots
- added extended (8:00) potions of water breathing
- added lanterns, removed iron ingots
- some other mineshaft loot made less common/plentiful
- enchanted books rebalanced to use level 15 enchanting, along with some mending
- two additional categories of amethyst geodes that will generate with a wider variety of sizes and shapes
- large copper and iron ore veins are made a little more prevalent than the base game
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:55yjTUnX:AEK9TZV2"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:55yjTUnX:AEK9TZV2"
}

