Tags
Creators
Details
Licensed MIT
Published 8 months ago
Updated 1 hour ago
All versions
0.8.7-26.2-Fabric
Release
Pets Mod 0.8.7 for Fabric 26.2last week 83
Uploaded by
Compatibility
Minecraft: Java Edition
26.2
Platforms
Fabric
Quilt
Supported environments
Client-side
Required content
Any compatible version
Changes
- Merged all 3 codebases (Fabric, Neoforge, and Java Agent) into one. It is now extremely easy for me to develop with.
- Pets now get onto your head when you enter a vehicle
- Added a couple of untranslated strings into the translation files
- Fixed the search bar disappearing when it doesn’t match any objects
- Fixed the search bar resulting in 0 results when you use a space
- Fixed a crash when you first install a new addon
- Fixed an issue where addon pets would be represented in commands and such with _ instead of spaces
- Fixed the ‘could not load pet’ text being off-centered in most GUI scales
- FIxed setting your pet to “sulfur cube” with commands not working
- Fixed the sulfur cube skin not working correctly
- Fixed PetsModAddons#getIdByEntityType not working correctly
- Fixed eye heights being too high/low in the following entities: cat, duck, vex, love golem, ender dragon, plaguewhale slab, zombie villager, husk, drowned, bogged
- Fixed angry ghast using the wither identifier in its key
- Fixed potato husk key using “potatohusk” instead of “potato_husk”
- Fixed “stingray” being misspelled as “stringray” in the entity type registration
- Fixed a random redundant field and also a very unlikely duplicate ticking glitch for ground pets
- Fixed accidental duplicate goals being registered for the duck
- Fixed koi playing ambient squid sound instead of ambient tropical fish sound
- Fixed pet names not setting correctly in networking for the following pets: happy ghast; husk; drowned; bogged; parched; stray; wither skeleton; wither; ender dragon
- Added a new 'protocolVersion’ field to NetworkManager; this is an informative field but may be used in the future
- Fixed setting the skin not actually updating until another event triggers the update
- Fixed /petspecies showing the deprecation warning for /petskin
- Fixed accidentally broadcasting a general packet twice
- Fixed null/invalid UUIDs being treated as the local player’s uuid in networking
- Added fallbacks to the following renderers to prevent crashes: chicken; copper golem; parrot (also fixed cyan skin not working correctly); squid; piglin; strider; villager
- Fixed multiple renderers using local checks instead of global checks for skins and baby checking; this includes: happy ghast; zombie; sniffer; diamond chicken; potato husk; poisonous potato zombie for baby checking; sulfur cube; nerd creeper; smiling creeper; traitor
- Fixed all hitboxes not rendering in the java agent version when show pet hitboxes is off
Supplementary resources
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:WwqTyEtB:gpGLSbuL"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:WwqTyEtB:gpGLSbuL"
}

