0.0.9
Compatibility
Required content
Changes
Mobs:
Added conjured abnormality
Added converted bear (still has more stuff coming for it in future updates)
Added conjured tendrils (an expendable parasite)
Retextured and reanimated the converted husk and villager
Added the conjured atrocity’s shadow invasion ability: creating conjured tendrils
Converted creepers now have their own particles to indicate their hissing, instead of the end rod particles
Converted sheep will no longer increase their own despawn timers, or the despawn timers of other conv sheep.
During tactical suicide, converted sheep will instead remove 10 seconds from the despawn timers of nearby converted instead of adding it.
During tactical suicide, converted creepers will only hiss once before exploding
During tactical suicide, converted husks will sometimes spontaneously explode when below half hp. This explosion is a combination of both of its death variants.
Blocks:
Added phayrost spikes
Other:
The shadow invasion now changes the texture of the sun
All previous forms of increasing division progress have been removed
Divisions will now progress from parasites dying instead
Entities that die with the burrowed effect will spawn a phayrector with a very short fodder timer
Bug fixes:
Fixed countless errors with the english parts of the partial chinese translation, like i said before the mod will be fully translated upon its official release
Fixed injectors being unable to attack
Fixed abductors not playing their idle sound
Fixed converted horses not breaking weak blocks as well as not extinguishing fire and magma
Fixed atrocity’s having a lower armor stat than they should have had
Fixed the atrocity’s block breaking shape not during the shadow invasion
Fixed the item description bug with the conv husk and conv villager spawn eggs
Fixed the crimsonscale shard recipe
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:sGdVXhFA:TcYenPgo"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:sGdVXhFA:TcYenPgo"
}

