0.0.8
Compatibility
Required content
Changes
Mobs:
Added lurker
Added conjured atrocity (please note that its shadow invasion ability has not been implemented yet)
Added primal hunter
Added primal hatchery
Added primal contagion
Added primal disgorger
Added primal abductor
Added primal injector (still WIP) also all primals don’t spawn naturally yet, they might next update tho
Retextured and reanimated the conv wolf, and its acidic variant now has a unique texture
Made the abhorrence’s radium explosion way more epic. The sound for it was made by Mr Wiki once again
Added idle sounds for the gory mass, monstrosity, and abhorrence. All made by Mr Wiki. Mr Wiki also made like all the new sounds for all the primals.
Added spawn egg for the radioactive anomaly
Blocks:
Added primordial corpse blocks (corpses still don’t evolve yet btw)
Added parasitic webs
Items:
Added crimson claws, an item dropped by all converted humanoids
Added crimsonscale shard and bars
Added carapace fragments and carapace (pretty much none of these items have uses yet, these are the beta versions of phay 2 after all)
Other:
Added the tactical suicide system; when converteds despawn they will place their corpse, and each of the terrestrial primals have their own suicide explosion which they do if they are low enough health and survive the countdown.
Added new subdivision: “all” it’s self explanatory. Won’t happen naturally as of right now.
Added command to get and set the subdivision
Slightly retextured the sun
Bug fixes:
Fixed converted chickens, husks, and horses being unaffected by the faulty converted system
Fixed the “phayriosis2_division get” command (who even uses this command? Just use phayriosis2_status)
Fixed abhorrences not regenerating naturally
Fixed abhorrences not taking knockback
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:sGdVXhFA:Whuvp5c5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:sGdVXhFA:Whuvp5c5"
}

