Tags
Creators
Details
Licensed MIT
Published last year
Updated last year
All versions
2.0.0
Release
phonk edit v2last year 533
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client-side
Required content
Any compatible version
Changes
Changelog
[2.0.0] - 2025-10-22
🎨 Visual Stuff
Custom Skulls
- You can finally add your own skull images! Just drop PNG files into
.minecraft/config/phonkedit/images/- Images get auto-resized to 256×256 while keeping the aspect ratio
- Works with any size image, we'll center it for you
- skull20.png is special - it shows up when PHONK6 plays
- All the default skulls get exported to that folder so you can edit them
- Better Skull Rendering:
- Fixed the annoying clipping issue where skulls got cut off at the edges
- Made them smaller (40% of original size) so they actually fit on screen
- Everything scales properly now
- Way Better Drop Shadow:
- Shadow is tighter and actually looks good now
- Smooth fadeout instead of harsh edges
- More subtle opacity so it doesn't look like MS Paint
- Optimized so it doesn't tank your FPS
- Motion Blur:
- Blur follows the shake effect
- You can adjust how intense it is
- Smooth transitions that don't look janky
- Only happens during the initial shake
- Screen Shake:
- Shake intensity is configurable now
- Lasts 0.5 seconds with smooth easing
- Shakes both the screen and skulls
- Adds some actual impact to the effect
Freeze Frame
- Dark overlay - dims the background so the skulls pop more
- Cinematic bars - adds those vertical black bars for that 9:16 phone video vibe
- Better capture - uses proper screenshot methods so it actually works
🎵 Audio
Music System
- 12 different phonk tracks
- Random selection
- Pitch shifter:
- Randomly adjusts pitch between 0.95-1.05 by default
- Keeps it between 0.5-2.0 so it doesn't sound terrible
- Adds variety without being too noticeable
- Auto-stop:
- Effect ends when the track finishes
- Has a backup timer just in case
⚙️ Settings
You can configure pretty much everything now:
What You Can Toggle:
- Grayscale filter on/off
- Dark overlay on/off
- Cinematic bars on/off
- Skull graphics on/off
- Skull shake on/off
- Motion blur on/off
Fine Tuning:
- Blur intensity (0-5, how spread out it is)
- Blur ease (0.1-5, how fast it fades)
- Shake intensity (1.0 is normal, higher = more crazy)
Audio:
- Min/max pitch range (0.5-2.0)
Note: Version 2.0.0 is basically a complete rewrite with way more features and actually good visuals.
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zndePe0B:qXjpWe1t"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zndePe0B:qXjpWe1t"
}

