Tags
Creators
Details
All versions
mc26.1.x-26.1.2.3-neoforge
Beta
Photon2-26.1.x-26.1.2.3-neoforge3 days ago 56
Compatibility
Minecraft: Java Edition
26.1.1–26.1.2
Platform
NeoForge
Supported environments
Client and server
Required content
Changes
Changelog
v26.1.2.3
- Added animated glTF models: rigged glb import, animation picker, per-particle animation phase and optional frame blend
- Added dynamic mesh injection, so other mods can feed geometry that changes while it is drawn
- Added optional soft particles to the texture and sprite materials
- Added mesh facing modes to the Model render mode, matching Unity's RenderAlignment
- Added editor keyboard shortcuts for the gizmo, scene view toggles and timeline transport
- Added a playback rate to FXRuntime, scaling the objects and the timeline clock together
- Improved the timeline transport with icon buttons, step and jump-to-end controls
- Fixed a missing material drawing models untransformed under GPU instancing
- Fixed model particles ignoring their parent's rotation and using XYZ euler order instead of Unity's ZXY
- Fixed shader graph texture parameters dropping the wrap and filter picked on them
- Fixed timeline ruler labels being clipped at the edges
- Fixed incorrect first frame data while delayed
- Bump up ldlib2 and kilagraph
v26.1.2.2
- Added vertex tangent support
- Added glTF models
- Added FXSceneOptions
- Fixed object space on the Transform and View Direction nodes
- Fixed creating curves, materials and gradients from the asset browser
v26.1.2.1
- Added HDR supports
- Added more shader nodes
- Cached the FX listing and dropped it on resource reload
- Added project icon
- Fixed sun bloom
- Rendered effects into the surface being drawn on rather than the game window
v26.1.2.0
- Photon2 for 26.1+
v2.2.2
- Fixed cloud rendering
- Added more iris compact
- Added node descriptions
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| photon-neoforge-26.1-26.1.2.3-sources.jar | Unknown | 2.15 MiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gzevkJbM:4YcLuGpO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gzevkJbM:4YcLuGpO"
}


