1.4
Compatibility
Changes
Feather Pickaxe Rework β Patch Notes
Major overhaul to the Feather Pickaxeβs flight and landing mechanics, adding depth, balance, and spectacular effects!
Flight & Cooldown System
- Limited flight duration: Flight now lasts 5 seconds per activation, preventing indefinite flying.
- Cooldown introduced: After flight ends, a 10-second cooldown applies before flight can be used again, adding strategic timing.
- Flight activation: Flight only enables when holding the Feather Pickaxe; disables immediately when unequipped.
- Flight state handling: Disabled flight abilities properly reset for players who are not in creative or spectator modes.
Landing & Slow Falling
- Slow Falling effect added: Upon flight end mid-air, player gains a temporary Slow Falling effect to prevent fall damage.
- Faster-than-normal fall during slow falling: Slow Falling effect still prevents fall damage, but player falls faster than usual for dramatic landings.
- Landing detection: The mod now accurately detects when the player lands or gets close to the ground after flight.
Explosive Landing Mechanic
- Crater creation: Landing from a significant height (3+ blocks) creates a flattened crater by breaking blocks around the landing spot.
- Damage to nearby entities: Living entities (mobs and other players) near the impact take damage scaled by fall distance and proximity.
- Player immune to own landing damage: The player using the Feather Pickaxe is immune to damage caused by their landing blast.
Visual & Audio Enhancements
-
Particle effects:
- Cloud particle trail while gliding mid-air.
- Explosion emitter and cloud burst on impact for a dramatic landing effect.
-
Flight status messages: Informative client-side messages display flight status and cooldown countdown.
Bug Fixes & Improvements
- Precise crater placement: Crater and explosion now occur exactly where the player lands, preventing drift-related offsets.
- No premature landing explosions: Explosion and crater effects no longer trigger prematurely when switching the Feather Pickaxe on/off.
- Consistent flight ability toggling: Proper enabling and disabling of flight abilities ensures stable behavior across different game modes.
- Particle effects optimized: Particle spawning occurs client-side to reduce server overhead and lag.
Summary
This rework transforms the Feather Pickaxe from a simple toggle fly tool into a tactical, visually stunning item with cooldown management, landing consequences, and exciting gameplay impact. The balance changes encourage thoughtful use while rewarding high-risk aerial maneuvers with explosive results.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3cXJ7cb0:rq3TVwXm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3cXJ7cb0:rq3TVwXm"
}

