0.3.0
Compatibility
Changes
🌊 Update v0.3.0 – Waterborne Expansion
This update introduces new water-based structures, expands world generation variety, and improves overall exploration experience.
New Content
• Added a new structure: Water Raider Checkpoint A fortified pillager outpost built over water, used to control rivers and coastal movement.
• Added new structures: Drifting Grave Drifting Debris
World Generation Changes
• Old structures can now appear in additional biomes Raider activity has begun spreading beyond their original territory into new regions of the world.
Gameplay Improvements
• Improved overall structure variety and exploration flow
🔮 Sneak Peek
In the next update, a new structure generation system is planned, allowing structures to form more connected and immersive environments🤫
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qYBBQtlZ:wCAubCIq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qYBBQtlZ:wCAubCIq"
}

