All versions
1.8.6.1
Release
1.8.6.1 - NPC Rehabilitation9 months ago 124
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Minor update fixing various NPC issues I've found while working on the builds for the world generation implementation.
- Skins are correctly mapped to Steve/Alex models.
- Most Ranger NPCs now wander around correctly (except Quartermasters).
- The combat capable Ranger NPCs have been given an interaction split so that talking to them only initiates conversation, and you need to throw a ball at them to trigger a battle.
- Ranger Mechanics have had all their shop logic removed and been given new dialogue.
- I've added 3 DimSun grunts the wander around and have new dialogue. Unfortunately nothing I did was successful in evading the Pixelmon NPC bugs where they lose their pathfinding when a world is relogged after they have spawned in, or the behaviour that causes NPCs to stop moving at night (unless there is an unoccupied bug nearby). I don't believe anything I tried to resolve those issues was left in this version, so when Pixelmon fixes those bugs the NPCs in this mod should also be fixed.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:YuN7khZs:acCrUtbq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:YuN7khZs:acCrUtbq"
}

