
Pixelmon
Pixelmon adds many aspects of the PokĂŠmon into Minecraft, including the PokĂŠmon themselves, battling, trading, and breeding. Pixelmon also includes an assortment of new items, including prominent items like PokĂŠ Balls and TMs, new resources like bauxite ore and Apricorns, and new decorative blocks like chairs and clocks.
Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Pixelmon adds many aspects of the PokĂŠmon into Minecraft, including the PokĂŠmon themselves, battling, trading, and breeding. Pixelmon also includes an assortment of new items, including prominent items like PokĂŠ Balls and TMs, new resources like bauxite ore and Apricorns, and new decorative blocks like chairs and clocks.
For most of these features, Pixelmon attempts to match the mechanics of the PokĂŠmon games as closely as possible, including battle mechanics that match the mechanics in the Generation 8 PokĂŠmon games. However, some aspects of Pixelmon are original and deviate from the games, such as a breeding mechanic where PokĂŠmon require a suitable environment around them in order to breed.
Pixelmon does not use the "random encounter" method (e.g., tall grass, caves) for encountering PokĂŠmon. Instead, they spawn naturally in Overworld, and a player can engage them in battle. By default, normal Minecraft mobs are disabled and do not spawn when Pixelmon is installed, although they can be enabled by editing Pixelmon's config file.
PokĂŠ Balls can be purchased in PokĂŠ Marts (which spawn in towns) in exchange for PokĂŠDollars, just as they are in the games. However, PokĂŠ Balls can also be crafted after the player acquires Apricorns and iron.
Most items, including Medicine, held items, and TMs, can be obtained from several different sources: Crafting certain items. PokĂŠLoot chests, which serve the same purpose as item-filled PokĂŠ Balls in the PokĂŠmon games. Defeating boss PokĂŠmon, Mega Evolved wild PokĂŠmon that will always be several levels higher than the player's PokĂŠmon. The Pickup Ability, which gathers items the same way as in the PokĂŠmon games. PokĂŠ Marts, which can sell Medicine and TMs.
Pixelmon is designed so that players and servers can choose and create their own goals, whether this means completing the PokĂŠdex, winning in player-vs.-player battles, or another goal entirely. There is no fixed progression of Gyms in Pixelmon, but servers may choose to implement this feature by using either NPC Trainers or players as Gym Leaders, and Badges are present in Pixelmon if servers wish to use them as marks of achievement.


